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ios/cocos2d/cocos/base/CCEvent.h 2.97 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /****************************************************************************
   Copyright (c) 2013-2016 Chukong Technologies Inc.
   Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
   
   http://www.cocos2d-x.org
   
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:
   
   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.
   
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   THE SOFTWARE.
   ****************************************************************************/
  
  
  #ifndef __CCEVENT_H__
  #define __CCEVENT_H__
  
  #include "base/CCRef.h"
  #include "platform/CCPlatformMacros.h"
  
  /**
   * @addtogroup base
   * @{
   */
  
  NS_CC_BEGIN
  
  class Node;
  
  /** @class Event
   * @brief Base class of all kinds of events.
   */
  class CC_DLL Event : public Ref
  {
  public:
      /** Type Event type.*/
      enum class Type
      {
          TOUCH,
          KEYBOARD,
          ACCELERATION,
          MOUSE,
          FOCUS,
          GAME_CONTROLLER,
          CUSTOM
      };
      
  CC_CONSTRUCTOR_ACCESS:
      /** Constructor */
      Event(Type type);
  public:
      /** Destructor.
       */
      virtual ~Event();
  
      /** Gets the event type.
       *
       * @return The event type.
       */
      Type getType() const { return _type; }
      
      /** Stops propagation for current event.
       */
      void stopPropagation() { _isStopped = true; }
      
      /** Checks whether the event has been stopped.
       *
       * @return True if the event has been stopped.
       */
      bool isStopped() const { return _isStopped; }
      
      /** Gets current target of the event.
       * @return The target with which the event associates.
       * @note It's only available when the event listener is associated with node.
       *        It returns 0 when the listener is associated with fixed priority.
       */
      Node* getCurrentTarget() { return _currentTarget; }
      
  protected:
      /** Sets current target */
      void setCurrentTarget(Node* target) { _currentTarget = target; }
      
  	Type _type;     ///< Event type
      
      bool _isStopped;       ///< whether the event has been stopped.
      Node* _currentTarget;  ///< Current target
      
      friend class EventDispatcher;
  };
  
  NS_CC_END
  
  // end of base group
  /// @}
  
  #endif // __CCEVENT_H__