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ios/cocos2d/cocos/editor-support/cocostudio/ActionTimeline/CCTimeLine.h 2.9 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /****************************************************************************
  Copyright (c) 2013 cocos2d-x.org
  Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
  
  http://www.cocos2d-x.org
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  ****************************************************************************/
  
  #ifndef __CCTIMELINE_H__
  #define __CCTIMELINE_H__
  
  #include "editor-support/cocostudio/ActionTimeline/CCFrame.h"
  #include "editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h"
  #include "editor-support/cocostudio/CocosStudioExport.h"
  
  NS_TIMELINE_BEGIN
  
  class ActionTimeline;
  
  class CC_STUDIO_DLL Timeline : public cocos2d::Ref
  {
  public:
      static Timeline* create();
  
      Timeline();
      virtual ~Timeline();
  
      virtual void gotoFrame(int frameIndex);
      virtual void stepToFrame(int frameIndex);
  
      virtual const cocos2d::Vector<Frame*>& getFrames() const { return _frames; }
  
      virtual void addFrame(Frame* frame);
      virtual void insertFrame(Frame* frame, int index);
      virtual void removeFrame(Frame* frame);
  
      virtual void setActionTag(int tag) { _actionTag = tag; }
      virtual int  getActionTag() const { return _actionTag; }
  
      virtual void setNode(cocos2d::Node* node);
      virtual cocos2d::Node* getNode() const;
  
      virtual void setActionTimeline(ActionTimeline* action) { _ActionTimeline = action; }
      virtual ActionTimeline* getActionTimeline() const { return _ActionTimeline; }
  
      virtual Timeline* clone();
  
  protected:
      virtual void apply(unsigned int frameIndex);
  
      virtual void binarySearchKeyFrame (unsigned int frameIndex);
      virtual void updateCurrentKeyFrame(unsigned int frameIndex);
  
      cocos2d::Vector<Frame*> _frames;
      Frame* _currentKeyFrame;
      unsigned int _currentKeyFrameIndex;
  
  	unsigned int _fromIndex;
  	unsigned int _toIndex;
  	unsigned int _betweenDuration;
  	unsigned int _actionTag;
  
      ActionTimeline*  _ActionTimeline;
      cocos2d::Node* _node;
  };
  
  NS_TIMELINE_END
  
  
  #endif /*__CCTIMELINE_H__*/