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游戏源码添加编译(现存问题:游戏内...
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//
// AniSoundUtils.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 10.05.2017.
//
//
#include "AniSoundUtils.h"
#include "AniMathUtils.h"
#include "AniSoundsRepo.h"
unsigned int AniSoundUtils::playRandomSound(std::string soundFolderPath, std::vector< std::string> soundNames, bool stopEffects){
auto soundsLength = soundNames.size();
if(soundsLength > 0){
int randomIndex = AniMathUtils::getRandomInt(0, (int)soundsLength-1);
std::string fullSoundPath = soundFolderPath == "" ? soundNames[randomIndex] : soundFolderPath /*+ "/"*/ + soundNames[randomIndex];
return AniSoundsRepo::playSound(fullSoundPath, stopEffects);
}
return 0;
}
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