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ios/Runner/Wowgame/Classes/game_toy/ToyClipToAction.h 1005 Bytes
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  //
  //  ToyClipToAction.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 24.06.2017.
  //
  //
  
  #ifndef ToyClipToAction_h
  #define ToyClipToAction_h
  
  #include "cocos2d.h"
  
  class ClipTo : public cocos2d::ActionInterval
  {
      public:
      
          static ClipTo* create(float duration, const cocos2d::Rect& newRect);
  
          virtual ClipTo* clone() const override;
          virtual ClipTo* reverse(void) const  override;
          virtual void startWithTarget(cocos2d::Node *target) override;
          virtual void update(float time) override;
          
      protected:
          ClipTo(){};
          virtual ~ClipTo() {}
  
          /** initializes the action */
          bool initWithDuration(float duration, const cocos2d::Rect& deltaPosition);
  
          cocos2d::Rect _startRect;
          cocos2d::Rect _toRect;
          float _deltaX;
          float _deltaY;
          float _deltaW;
          float _deltaH;
  
      private:
          CC_DISALLOW_COPY_AND_ASSIGN(ClipTo);
  };
      
  #endif /* ToyClipToAction_h */