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ios/Runner/Wowgame/Classes/game_toy/ToyPaletteComponentSprite.h 2.27 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  ToyPaletteComponentSprite.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
  //
  //
  
  #ifndef ToyPaletteComponentSprite_h
  #define ToyPaletteComponentSprite_h
  
  #include "ToyPlainSprite.h"
  
  class ToyPaletteComponentSprite : public ToyPlainSprite
  {
      public:
      
          static ToyPaletteComponentSprite* createWithFile(std::string filePath, bool swallowTouches = false);
          virtual bool initWithFile(std::string filePath, bool swallowTouches = false);
      
          virtual bool isChosen();
          virtual bool setChosen(bool chosen, bool animated = false, bool silent = false, bool notifyParentPalette = true);
          virtual void setEnabled(bool isEnabled, bool adjustOpacity, bool animated);
          virtual cocos2d::Rect getTouchArea(); //warning: only good fo anchor point 0.5,0.5
      
          virtual cocos2d::Color3B getColour();
          virtual float getBrushSize();
      
          virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, ToyLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
      
  //        virtual void onEnter() override;
  
          //ToyScenarioObject
          virtual void setProperty(std::string propertyName, const rapidjson::Value& newValue, ActionParseDelegate* parseDelegate) override;
          virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function<void()> callback = [](){}) override;
          virtual std::string getPropertyAsString(std::string propertyName = "") override;
      
      protected:
      
          bool _enabled;
          bool _pressed;
          bool _chosen;
          
          bool _allowChoosing;
     
          float _chosenScale;
          float _pressedScale;
          float _normalScale;
     
         float _chosenRotation;
         float _normalRotation;
     
         int _chosenDepth;
         int _pressedDepth;
         int _normalDepth;
     
      // TODO this should be a more generic piece of data
         cocos2d::Color3B _colour;
         float _brushSize;
         
         cocos2d::Size _touchSize;
         std::string _soundPath;
      
         virtual void configureTouchListeners(bool swallowTouches);
         virtual void notifyParentPalette();
  };
  
  #endif /* ToyPaletteComponentSprite_h */