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ios/cocos2d/cocos/physics/cpCompat62.h 3.5 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   */
  
  #ifndef CHIPMUNK_COMPAT_62_H
  #define CHIPMUNK_COMPAT_62_H
  
  #include "chipmunk/chipmunk.h"
  
  //
  // Body
  //
  inline cpVect cpBodyGetVelAtWorldPoint(const cpBody *body)
  {
      return cpBodyGetVelocityAtWorldPoint(body);
  }
  inline cpVect cpBodyGetVelAtLocalPoint(const cpBody *body)
  {
      return cpBodyGetVelocityAtLocalPoint(body);
  }
  inline cpVect cpBodyGetVel(const cpBody *body)
  {
      return cpBodyGetVelocity(body);
  }
  inline void cpBodySetVel(cpBody *body, cpVect velocity)
  {
      cpBodySetVelocity(body, velocity);
  }
  inline cpVect cpBodyGetPos(const cpBody *body)
  {
      return cpBodyGetPosition(body);
  }
  inline void cpBodySetPos(cpBody *body, cpVect pos)
  {
      cpBodySetPosition(body, pos);
  }
  inline cpVect cpBodyGetRot(const cpBody *body)
  {
      return cpBodyGetRotation(body);
  }
  inline cpFloat cpBodyGetAngVel(const cpBody *body)
  {
      return cpBodyGetAngularVelocity(body);
  }
  inline void cpBodySetAngVel(cpBody *body, cpFloat angularVelocity)
  {
      cpBodySetAngularVelocity(body, angularVelocity);
  }
  inline cpVect cpBodyLocal2World(const cpBody *body, const cpVect point)
  {
      return cpBodyLocalToWorld(body, point);
  }
  inline cpVect cpBodyWorld2Local(const cpBody *body, const cpVect point)
  {
      return cpBodyWorldToLocal(body, point);
  }
  inline void cpBodyApplyImpulse(cpBody *body, const cpVect j, const cpVect r)
  {
      cpBodyApplyImpulseAtWorldPoint(body, j, r);
  }
  
  //
  // Shapes
  //
  inline void cpShapeSetLayers(cpShape* shape, unsigned int layer)
  {
      cpShapeFilter filter = cpShapeGetFilter(shape);
      filter.mask = layer;
      filter.categories = layer;
      cpShapeSetFilter(shape, filter);
  }
  inline unsigned int cpShapeGetLayers(cpShape* shape)
  {
      cpShapeFilter filter = cpShapeGetFilter(shape);
      return filter.mask;
  }
  inline void cpShapeSetGroup(cpShape* shape, uintptr_t group)
  {
      cpShapeFilter filter = cpShapeGetFilter(shape);
      filter.group = group;
      cpShapeSetFilter(shape, filter);
  }
  inline uintptr_t cpShapeGetGroup(cpShape* shape)
  {
      cpShapeFilter filter = cpShapeGetFilter(shape);
      return filter.group;
  }
  inline  int cpPolyShapeGetNumVerts(const cpShape *shape)
  {
      return cpPolyShapeGetCount(shape);
  }
  inline cpFloat cpShapeNearestPointQuery(cpShape *shape, cpVect p, cpPointQueryInfo *out)
  {
      return cpShapePointQuery(shape, p, out);
  }
  
  
  //
  // Space
  //
  inline cpShape* cpSpaceAddStaticShape(cpSpace *space, cpShape *shape)
  {
      return cpSpaceAddShape(space, shape);
  }
  
  
  #endif // CHIPMUNK_COMPAT_62_H