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ios/cocos2d/cocos/3d/CCBillBoard.h 3.95 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /****************************************************************************
   Copyright (c) 2014-2016 Chukong Technologies Inc.
   Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
  
   http://www.cocos2d-x.org
  
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:
  
   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.
  
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   THE SOFTWARE.
   ****************************************************************************/
  
  #pragma once
  
  #include "2d/CCSprite.h"
  
  NS_CC_BEGIN
  /**
   * @addtogroup _3d
   * @{
   */
  
  /**
   * @brief Inherit from Sprite, achieve BillBoard.
   */
  class CC_DLL BillBoard : public Sprite
  {
  public:
  
      enum class Mode
      {
          VIEW_POINT_ORIENTED, // orient to the camera
          VIEW_PLANE_ORIENTED // orient to the XOY plane of camera
      };
  
      /// @name Creators
  
      /**
       * Creates an empty BillBoard without texture. You can call setTexture method subsequently.
       *
       * @return An autoreleased BillBoard object.
       */
      static BillBoard* create(Mode mode = Mode::VIEW_POINT_ORIENTED);
  
      /**
       * Creates a BillBoard with an image filename.
       *
       * After creation, the rect of BillBoard will be the size of the image,
       * and the offset will be (0,0).
       *
       * @param   filename A path to image file, e.g., "scene1/monster.png"
       * @return  An autoreleased BillBoard object.
       */
      static BillBoard* create(const std::string& filename, Mode mode = Mode::VIEW_POINT_ORIENTED);
  
      /**
       * Creates a BillBoard with an image filename and a rect.
       *
       * @param   filename A path to image file, e.g., "scene1/monster.png"
       * @param   rect     A subrect of the image file
       * @return  An autoreleased BillBoard object
       */
      static BillBoard* create(const std::string& filename, const Rect& rect, Mode mode = Mode::VIEW_POINT_ORIENTED);
  
       /**
       * Creates a BillBoard with a Texture2D object.
       *
       * After creation, the rect will be the size of the texture, and the offset will be (0,0).
       *
       * @param   texture    A pointer to a Texture2D object.
       * @return  An autoreleased BillBoard object
       */
      static BillBoard* createWithTexture(Texture2D *texture, Mode mode = Mode::VIEW_POINT_ORIENTED);
  
      /** Set the billboard rotation mode. */
      void setMode(Mode mode);
  
      /** Get the billboard rotation mode. */
      Mode getMode() const;
  
      //override
      
      /** update billboard's transform and turn it towards camera */
      virtual void visit(Renderer *renderer, const Mat4& parentTransform, uint32_t parentFlags) override;
      
      /** 
       * draw BillBoard object.
       *
       * @lua NA
       */
      virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
  
  
  CC_CONSTRUCTOR_ACCESS:
      BillBoard();
      virtual ~BillBoard();
  
  protected:
  
      /**
       * calculate a model matrix which keep original translate & scaling but always face to the camera
       */
      bool calculateBillboardTransform();
      
      Mat4 _camWorldMat;
      Mat4 _mvTransform;
  
      Mode _mode;
      bool _modeDirty;
  
  private:
      CC_DISALLOW_COPY_AND_ASSIGN(BillBoard);
  
  };
  
  // end of 3d group
  /// @}
  
  NS_CC_END