5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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520389e3
xiaoyu
接入cocos源码,编译未通过,继续修改
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*****************************************************************************/
#ifndef SPINE_ATTACHMENTVERTICES_H_
#define SPINE_ATTACHMENTVERTICES_H_
#include "cocos2d.h"
namespace spine {
class AttachmentVertices {
public:
AttachmentVertices (cocos2d::Texture2D* texture, int verticesCount, unsigned short* triangles, int trianglesCount);
virtual ~AttachmentVertices ();
cocos2d::Texture2D* _texture;
cocos2d::TrianglesCommand::Triangles* _triangles;
};
}
#endif /* SPINE_ATTACHMENTVERTICES_H_ */
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