5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
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namespace spine {
class SP_API PathAttachment : public VertexAttachment {
friend class SkeletonBinary;
friend class SkeletonJson;
RTTI_DECL
public:
explicit PathAttachment(const String& name);
/// The length in the setup pose from the start of the path to the end of each curve.
Vector<float>& getLengths();
bool isClosed();
void setClosed(bool inValue);
bool isConstantSpeed();
void setConstantSpeed(bool inValue);
virtual Attachment* copy();
private:
Vector<float> _lengths;
bool _closed;
bool _constantSpeed;
};
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