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ios/cocos2d/cocos/renderer/shaders/etc1.frag 1.6 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /*
   * cocos2d for iPhone: http://www.cocos2d-iphone.org
   *
   * Copyright (c) 2011 Ricardo Quesada
   * Copyright (c) 2012 Zynga Inc.
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   */
  
  const char* etc1_frag = R"(
  #ifdef GL_ES
      precision mediump float;
  #endif
  
  varying vec4 v_fragmentColor;
  varying vec2 v_texCoord;
  
  uniform sampler2D u_texture;
  uniform sampler2D u_texture1;
  
  void main() {
      vec4 texColor = vec4(texture2D(u_texture, v_texCoord).rgb, texture2D(u_texture1, v_texCoord).r);
  
      texColor.rgb *= texColor.a; // Premultiply with Alpha channel
  
      gl_FragColor = v_fragmentColor * texColor;
  }
  )";