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ios/Runner/Wowgame/Classes/game_animal/AniLongPressGestureRecognizer.cpp 2.01 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  AniLongPressGestureRecognizer.cpp
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 19.05.2017.
  //
  //
  
  #include <stdio.h>
  #include "AniLongPressGestureRecognizer.h"
  #include "AniMathUtils.h"
  
  AniLongPressGestureRecognizer::AniLongPressGestureRecognizer(float waitTime) : AniGestureRecognizer({cocos2d::EventListener::Type::TOUCH_ONE_BY_ONE})
  {
      _waitTime = waitTime;
      _callbackScheduled = false;
  
      _onLongPressDetected = [](cocos2d::Point){
          cocos2d::log("on long press detected");
      };
  }
  
  AniLongPressGestureRecognizer::~AniLongPressGestureRecognizer()
  {
  };
  
  void AniLongPressGestureRecognizer::setOnLongPressDetectedCallback(std::function<void(cocos2d::Point touchLocation)> callback)
  {
      _onLongPressDetected = callback;
  }
  
  ///////////////////////////////////////////////////////////////////////////
  // internal
  ///////////////////////////////////////////////////////////////////////////
      
  // touch handlers
  
  bool AniLongPressGestureRecognizer::onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event)
  {
      _startTime = cocos2d::utils::getTimeInMilliseconds();
      _startLocation = touch->getLocation();
      
      _callback = [&](float){
          _onLongPressDetected(_startLocation);
      };
      
      _view->scheduleOnce(_callback, _waitTime, "lpgr_callback");
      _callbackScheduled = true;
      
      return true;
  }
  
  void AniLongPressGestureRecognizer::onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event)
  {
       if(_callbackScheduled){
          auto delta = _startLocation.distance(touch->getLocation());
          if(delta > MAX_DELTA){
  //                log("cancelling callback due to delta = "+delta);
              _view->unschedule("lpgr_callback");
              _callbackScheduled = false;
          }
      }
  }
  
  void AniLongPressGestureRecognizer::onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event)
  {
      if(_callbackScheduled){
  //            log("cancelling callback due to touch ended too soon");
          _view->unschedule("lpgr_callback");
          _callbackScheduled = false;
      }
  }