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ios/Runner/Wowgame/Classes/game_animal/AniMiscUtils.h 2.01 KB
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  //
  //  AniMiscUtils.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
  //
  //
  
  #ifndef AniMiscUtils_h
  #define AniMiscUtils_h
  
  #include "AniPlainSprite.h"
  
  class AniMiscUtils
  {
      public:
      
          enum class ExtendDirectionX {
              BOTH = 0,
              LEFT = 1,
              RIGHT = 2
          };
      
          enum class ExtendDirectionY {
              BOTH = 0,
              UP = 1,
              DOWN = 2,
          };
      
      enum class Level {
          CHILD = 0,
          TEEN = 1,
          ADULT = 2
      };
      
      static const char* levelToString(Level level) {
          if(level == Level::CHILD){
              return "CHILD";
          } else if(level == Level::TEEN){
              return "TEEN";
          } else return "ADULT";
      }
      
      static float StandardAnimationTime;
      static float QuickAnimationTime;
      
      static const std::string WHICH_LEVEL_UD_KEY;
      static const std::string TOS_ACCEPTED_UD_KEY;
      static const std::string BG_MUSIC_PLAYING_UD_KEY;
      static void saveTOSAccepted();
      static bool wasTOSAccepted();
      static void saveLastLevel(Level level);
      static void saveLastLevel(int level);
      static Level lastLevel();
      static int nextLevel();
      static void saveBgMusicPlaying(bool bgMusicPlaying);
      static bool shouldBgMusicPlay();
      
      static std::string clockMinSecTimeString(int seconds);
      
      static void showView(cocos2d::Node*, bool animated, float toAlpha = 255);
      static void hideView(cocos2d::Node*, bool animated);
      static void hideAndRemoveView(cocos2d::Node*, bool animated);
      
      static cocos2d::Rect getExtendedActiveArea(cocos2d::Node* object, float extendPercentValueX = 0, float extendPercentValueY = 0, ExtendDirectionX extendDirX = ExtendDirectionX::BOTH, ExtendDirectionY extendDirY = ExtendDirectionY::BOTH);
      
      static bool isNodeVisible(cocos2d::Node* node);
  static void changeAnchorPoint(cocos2d::Node* p_node, cocos2d::Point p_newAnchorPoint);
  
      static std::string boolToString(bool value);
  };
  
  #endif /* AniMiscUtils_h */