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ios/Runner/Wowgame/Classes/game_animal/AniResourceUtilities.h 2.19 KB
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  //
  //  AniResourceUtilities.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 23.06.2017.
  //
  //
  
  #ifndef AniResourceUtilities_h
  #define AniResourceUtilities_h
  
  #include "json/document.h"
  #include <string>
  #include <vector>
  #include <functional>
  class AniResourceUtilities
  {
      public:
      
          static AniResourceUtilities& getInstance()
          {
              static AniResourceUtilities instance;
              return instance;
          }
      
          void setDeviceSpecificFolderName(std::string folderName){ DeviceSpecificFolderName = folderName; }
          std::string getDeviceSpecificFolderName(){return DeviceSpecificFolderName;}
      
          std::string getDownloadedResourcesPath(bool deviceDependentFiles = true);
          std::string getFullPathForDownloadedFile(const std::string& path, bool isDeviceDependent = true);
          std::vector< std::string> getFullPathsForDownloadedFiles(const std::vector< std::string>& paths, bool areDeviceDependent = true);
         // std::vector<std::string> getFullPathsForDownloadedFiles(const std::vector<std::string>& paths, bool areDeviceDependent = true);
      
          std::vector<std::string> extractAllImagePathsFromJSONFile(std::string layoutJSONFilePath,std::string givenResourceFolderPath = "", std::string givenAltResourceFolderPath = "", std::string givenObjLayoutsFolderPath = "");
          std::vector<std::string> extractAllImagePathsFromLayoutString(std::string layoutJSONString,std::string givenResourceFolderPath = "", std::string givenAltResourceFolderPath = "", std::string givenObjLayoutsFolderPath = "");
          std::vector<std::string> extractAllSoundPathsFromScenarioString(std::string scenarioJSONString);
          void preloadResourcesForFile(std::string layoutJSONFilePath, std::function<void(std::vector<std::string>)> callback);
      void preloadFiles(std::vector<std::string> files, std::function<void(std::vector<std::string>)> callback);
      
      protected:
      
          std::string DeviceSpecificFolderName;
      std::vector<std::string> extractAllImagePaths(const rapidjson::Value& value, std::string resourceFolderPath = "", std::string altResourceFolderPath = "", std::string objLayoutsFolderPath = "");
  };
  
  #endif /* AniResourceUtilities_h */