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ios/Runner/Wowgame/Classes/game_animal/ISpriteAnimator.h 1.16 KB
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  //
  //  ISpriteAnimator.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 06.06.2017.
  //
  //
  
  #ifndef ISpriteAnimator_h
  #define ISpriteAnimator_h
  
  #include "cocos2d.h"
  
  class ISpriteAnimator : public cocos2d::Ref
  {
  public:
      static int AnimationTagUnknownAnimation;
      
      union AnimParam {
          int intParam;
          float floatParam;
          bool boolParam;
      };
      
      //this should return action tag
      virtual int animateSprite(cocos2d::Sprite* sprite, int animationTag, std::vector<AnimParam> animParams, std::function<void()> callback) = 0;
  //    virtual int animateSprites(std::vector<cocos2d::Sprite*> sprites, std::string animationName, std::vector<std::vector<AnimParam>> animParams){
  //        for(int i = 0; i < sprites.size(); ++i){
  //            animateSprite(sprites[i], animationName, animParams[i]);
  //        }
  //    }
      
  //    virtual int animateSprites(std::vector<cocos2d::Sprite*> sprites, std::string animationName, std::vector<AnimParam> animParams){
  //        for(int i = 0; i < sprites.size(); ++i){
  //            animateSprite(sprites[i], animationName, animParams);
  //        }
  //    }
  };
  
  #endif /* ISpriteAnimator_h */