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ios/Runner/Wowgame/Classes/game_animal/MapAdventureObjectSlide.h 1.61 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  MapAdventureObjectSlide.h
  //  WattsenglishFoodApp
  //
  //  Created by Katarzyna Kalinowska-Górska on 21/03/2020.
  //
  
  #ifndef MapAdventureObjectSlide_h
  #define MapAdventureObjectSlide_h
  
  #include "IMapAdventureObject.h"
  #include "AniMapUtils.h"
  #include "AniJSONParseUtilsMap.h"
  
  class MapAdventureObjectSlide : public IMapAdventureObject {
      
  public:
      constexpr static char* const ClassName {const_cast<char* const>("MapAdventureObjectSlide")};
      
      // init
      MapAdventureObjectSlide(const rapidjson::Value& p_mapObjectData);
      
      // virtuals
      inline virtual std::vector<AniMapUtils::TileData> getOccupiedTiles() const override { return m_occupiedTiles; }
      virtual std::vector<AniMapUtils::TileData> getEntryTiles() const override;
      
      // other getters
      inline const AniMapUtils::TileData& getEntryTile(){return m_entryTile;}
      inline const AniMapUtils::TileData& getEndStandTile(){return m_endStandTile;}
      inline const cocos2d::Point& getAnimationStartPoint(){return m_animationStartPoint;}
      inline const cocos2d::Point& getAnimationEndPoint(){return m_animationEndPoint;}
      
      virtual void reset() override {}
      
  protected:
      // props
      AniMapUtils::TileData m_entryTile; // the tile where the player stands at the beginning
      AniMapUtils::TileData m_endStandTile; // the tile where the player lands immediately after the slides
      std::vector<AniMapUtils::TileData> m_occupiedTiles; // all the tiles that we can press to approach and start interacting with the slide
      cocos2d::Point m_animationStartPoint;
      cocos2d::Point m_animationEndPoint;
  };
  
  
  #endif /* MapAdventureObjectSlide_h */