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ios/cocos2d/cocos/editor-support/spine/CurveTimeline.cpp 3.92 KB
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  /******************************************************************************
   * Spine Runtimes License Agreement
   * Last updated May 1, 2019. Replaces all prior versions.
   *
   * Copyright (c) 2013-2019, Esoteric Software LLC
   *
   * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
   *
   * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifdef SPINE_UE4
  #include "SpinePluginPrivatePCH.h"
  #endif
  
  #include <spine/CurveTimeline.h>
  
  #include <spine/MathUtil.h>
  
  using namespace spine;
  
  RTTI_IMPL(CurveTimeline, Timeline)
  
  const float CurveTimeline::LINEAR = 0;
  const float CurveTimeline::STEPPED = 1;
  const float CurveTimeline::BEZIER = 2;
  const int CurveTimeline::BEZIER_SIZE = 10 * 2 - 1;
  
  CurveTimeline::CurveTimeline(int frameCount) {
  	assert(frameCount > 0);
  
  	_curves.setSize((frameCount - 1) * BEZIER_SIZE, 0);
  }
  
  CurveTimeline::~CurveTimeline() {
  }
  
  size_t CurveTimeline::getFrameCount() {
  	return _curves.size() / BEZIER_SIZE + 1;
  }
  
  void CurveTimeline::setLinear(size_t frameIndex) {
  	_curves[frameIndex * BEZIER_SIZE] = LINEAR;
  }
  
  void CurveTimeline::setStepped(size_t frameIndex) {
  	_curves[frameIndex * BEZIER_SIZE] = STEPPED;
  }
  
  void CurveTimeline::setCurve(size_t frameIndex, float cx1, float cy1, float cx2, float cy2) {
  	float tmpx = (-cx1 * 2 + cx2) * 0.03f, tmpy = (-cy1 * 2 + cy2) * 0.03f;
  	float dddfx = ((cx1 - cx2) * 3 + 1) * 0.006f, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006f;
  	float ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
  	float dfx = cx1 * 0.3f + tmpx + dddfx * 0.16666667f, dfy = cy1 * 0.3f + tmpy + dddfy * 0.16666667f;
  
  	size_t i = frameIndex * BEZIER_SIZE;
  	_curves[i++] = BEZIER;
  
  	float x = dfx, y = dfy;
  	for (size_t n = i + BEZIER_SIZE - 1; i < n; i += 2) {
  		_curves[i] = x;
  		_curves[i + 1] = y;
  		dfx += ddfx;
  		dfy += ddfy;
  		ddfx += dddfx;
  		ddfy += dddfy;
  		x += dfx;
  		y += dfy;
  	}
  }
  
  float CurveTimeline::getCurvePercent(size_t frameIndex, float percent) {
  	percent = MathUtil::clamp(percent, 0, 1);
  	size_t i = frameIndex * BEZIER_SIZE;
  	float type = _curves[i];
  
  	if (type == LINEAR) {
  		return percent;
  	}
  
  	if (type == STEPPED) {
  		return 0;
  	}
  
  	i++;
  	float x = 0;
  	for (size_t start = i, n = i + BEZIER_SIZE - 1; i < n; i += 2) {
  		x = _curves[i];
  		if (x >= percent) {
  			float prevX, prevY;
  			if (i == start) {
  				prevX = 0;
  				prevY = 0;
  			} else {
  				prevX = _curves[i - 2];
  				prevY = _curves[i - 1];
  			}
  			return prevY + (_curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
  		}
  	}
  
  	float y = _curves[i - 1];
  
  	return y + (1 - y) * (percent - x) / (1 - x); // Last point is 1,1.
  }
  
  float CurveTimeline::getCurveType(size_t frameIndex) {
  	return _curves[frameIndex * BEZIER_SIZE];
  }