520389e3
xiaoyu
接入cocos源码,编译未通过,继续修改
|
1
|
/******************************************************************************
|
5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
|
2
3
|
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
|
520389e3
xiaoyu
接入cocos源码,编译未通过,继续修改
|
4
|
*
|
5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
|
5
|
* Copyright (c) 2013-2019, Esoteric Software LLC
|
520389e3
xiaoyu
接入cocos源码,编译未通过,继续修改
|
6
|
*
|
5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
|
7
8
9
10
|
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
|
520389e3
xiaoyu
接入cocos源码,编译未通过,继续修改
|
11
|
*
|
5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
|
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
520389e3
xiaoyu
接入cocos源码,编译未通过,继续修改
|
28
29
|
*****************************************************************************/
|
5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
|
30
31
|
#ifndef Spine_SlotData_h
#define Spine_SlotData_h
|
520389e3
xiaoyu
接入cocos源码,编译未通过,继续修改
|
32
|
|
5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
|
33
34
35
|
#include <spine/BlendMode.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
|
520389e3
xiaoyu
接入cocos源码,编译未通过,继续修改
|
36
37
|
#include <spine/Color.h>
|
5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
|
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
|
namespace spine {
class BoneData;
class SP_API SlotData : public SpineObject {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class AttachmentTimeline;
friend class ColorTimeline;
friend class DeformTimeline;
friend class DrawOrderTimeline;
friend class EventTimeline;
friend class IkConstraintTimeline;
friend class PathConstraintMixTimeline;
friend class PathConstraintPositionTimeline;
friend class PathConstraintSpacingTimeline;
friend class ScaleTimeline;
friend class ShearTimeline;
friend class TransformConstraintTimeline;
friend class TranslateTimeline;
friend class TwoColorTimeline;
public:
SlotData(int index, const String &name, BoneData &boneData);
int getIndex();
const String &getName();
BoneData &getBoneData();
Color &getColor();
Color &getDarkColor();
bool hasDarkColor();
void setHasDarkColor(bool inValue);
/// May be empty.
const String &getAttachmentName();
void setAttachmentName(const String &inValue);
BlendMode getBlendMode();
void setBlendMode(BlendMode inValue);
private:
const int _index;
String _name;
BoneData &_boneData;
Color _color;
Color _darkColor;
bool _hasDarkColor;
String _attachmentName;
BlendMode _blendMode;
};
|
520389e3
xiaoyu
接入cocos源码,编译未通过,继续修改
|
111
|
}
|
520389e3
xiaoyu
接入cocos源码,编译未通过,继续修改
|
112
|
|
5daad4bc
xiaoyu
游戏源码添加编译(现存问题:游戏内...
|
113
|
#endif /* Spine_SlotData_h */
|