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ios/cocos2d/cocos/editor-support/spine/v3/SkeletonBatch.h 2.88 KB
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  /******************************************************************************
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   * Spine Runtimes License Agreement
   * Last updated May 1, 2019. Replaces all prior versions.
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   *
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   * Copyright (c) 2013-2019, Esoteric Software LLC
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   *
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   * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
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   *
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   * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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   *****************************************************************************/
  
  #ifndef SPINE_SKELETONBATCH_H_
  #define SPINE_SKELETONBATCH_H_
  
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  #include "cocos2d.h"
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  #if COCOS2D_VERSION < 0x00040000
  
  #include <spine/spine.h>
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  #include <vector>
  
  namespace spine {
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  	class SkeletonBatch {
  	public:
  		static SkeletonBatch* getInstance ();
  
  		static void destroyInstance ();
  
  		void update (float delta);
  
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  		cocos2d::V3F_C4B_T2F* allocateVertices(uint32_t numVertices);
  		void deallocateVertices(uint32_t numVertices);
  		unsigned short* allocateIndices(uint32_t numIndices);
  		void deallocateIndices(uint32_t numVertices);
  		cocos2d::TrianglesCommand* addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::GLProgramState* glProgramState, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
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  	protected:
  		SkeletonBatch ();
  		virtual ~SkeletonBatch ();
  
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  		void reset ();
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  		cocos2d::TrianglesCommand* nextFreeCommand ();
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  		// pool of commands
  		std::vector<cocos2d::TrianglesCommand*> _commandsPool;
  		uint32_t _nextFreeCommand;
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  		// pool of vertices
  		std::vector<cocos2d::V3F_C4B_T2F> _vertices;
  		uint32_t _numVertices;
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  		// pool of indices
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  		Vector<unsigned short> _indices;
  	};
  
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  }
  
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  #endif
  
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  #endif // SPINE_SKELETONBATCH_H_