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feat:扬声器播放动画组件封装
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import 'package:flutter/material.dart';
import 'dart:async';
import 'package:wow_english/common/extension/string_extension.dart';
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import 'package:wow_english/common/widgets/throttledGesture_gesture_detector.dart';
import '../../utils/log_util.dart';
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/// 扬声器播放组件,帧动画
class SpeakerWidget extends StatefulWidget {
final bool isPlaying;
final bool isClickable;
final double width;
final double height;
final VoidCallback? onTap;
SpeakerWidget({
super.key,
this.isPlaying = false,
this.isClickable = true,
required this.width,
required this.height,
this.onTap,
});
@override
_SpeakerWidgetState createState() => _SpeakerWidgetState();
}
class _SpeakerWidgetState extends State<SpeakerWidget>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
int _currentFrame = 0;
Timer? _timer;
final List<String> _speakerImagePaths = [
'ic_speaker_play2'.assetPng,
'ic_speaker_play0'.assetPng,
'ic_speaker_play1'.assetPng,
];
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static const String TAG = "SpeakerWidget";
bool _isPlaying = false;
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@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(milliseconds: 300), // 每帧的持续时间
vsync: this,
);
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Log.d(
"$TAG ${identityHashCode(this)} initState widget=${widget.isPlaying} _isPlaying=$_isPlaying _controller=${identityHashCode(_controller)}");
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if (widget.isPlaying) {
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///fixme 增加200毫秒延迟,避免一进入就已经开始播了,效果有待观察
Future.delayed(const Duration(milliseconds: 200), () {
_startAnimation();
});
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}
}
@override
void didUpdateWidget(SpeakerWidget oldWidget) {
super.didUpdateWidget(oldWidget);
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Log.d(
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"$TAG ${identityHashCode(this)} didUpdateWidget widget=${widget.isPlaying} oldWidget=${oldWidget.isPlaying} _isPlaying=$_isPlaying");
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if (widget.isPlaying && !_isPlaying) {
setState(() {
_isPlaying = true;
});
_startAnimation();
} else if (!widget.isPlaying && _isPlaying) {
_stopAnimation();
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}
}
void _startAnimation() {
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Log.d(
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"$TAG ${identityHashCode(this)} _startAnimation widget=${widget.isPlaying} _isPlaying=$_isPlaying isAnimating=${_controller.isAnimating}");
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_timer = Timer.periodic(const Duration(milliseconds: 300), (Timer timer) {
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if (mounted) {
setState(() {
_currentFrame = ((_currentFrame + 1) % 3);
});
}
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});
}
void _stopAnimation() {
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Log.d(
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"$TAG ${identityHashCode(this)} _stopAnimation widget=${widget.isPlaying} _isPlaying=$_isPlaying isAnimating=${_controller.isAnimating}");
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_timer?.cancel();
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_controller.stop();
_controller.reset();
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if (mounted) {
setState(() {
_isPlaying = false;
_currentFrame = 0;
});
}
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}
@override
void dispose() {
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Log.d(
"$TAG ${identityHashCode(this)} dispose widget=${widget.isPlaying} _isPlaying=$_isPlaying isAnimating=${_controller.isAnimating}");
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_controller.dispose();
_timer?.cancel();
super.dispose();
}
@override
Widget build(BuildContext context) {
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return ThrottledGestureDetector(
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onTap: widget.isClickable ? widget.onTap : null,
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child: Opacity(
opacity: widget.isClickable ? 1.0 : 0.5,
child: Image.asset(
_speakerImagePaths[_currentFrame],
width: widget.width,
height: widget.height,
fit: BoxFit.cover,
color: widget.isClickable ? null : Colors.transparent,
// 灰色遮罩
colorBlendMode: widget.isClickable ? null : BlendMode.saturation,
),
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),
);
}
}
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