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ios/Runner/Wowgame/Classes/game_animal/AniTouchableSprite.cpp 1.38 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  AniTouchableSprite.cpp
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
  //
  //
  
  #include <stdio.h>
  #include "cocos2d.h"
  #include "AniTouchableSprite.h"
  #include "AniGeometryUtils.h"
  
  AniTouchableSprite* AniTouchableSprite::createWithFile(const std::string& filename)
  {
      AniTouchableSprite * sprite = new (std::nothrow) AniTouchableSprite();
      if(sprite && sprite->initWithFile(filename))
      {
          sprite->autorelease();
          return sprite;
      }
      CC_SAFE_DELETE(sprite);
      return nullptr;
  }
  
   bool AniTouchableSprite::initWithFile(const std::string& filename)
   {
      if(!cocos2d::Sprite::initWithFile(filename)){
          return false;
      }
      
      this->interactionEnabled = true;
      this->touchBeganCallback = [](AniTouchableSprite* sprite){};
      
      this->configureTouchHandlers();
      
      return true;
   }
  
   void AniTouchableSprite::configureTouchHandlers()
   {
      auto touchListener = cocos2d::EventListenerTouchOneByOne::create();
      touchListener->onTouchBegan = [&](cocos2d::Touch* touch, cocos2d::Event* event){
         
        if(interactionEnabled && AniGeometryUtils::getBoundingBoxToWorld(this).containsPoint(touch->getLocation())){
        
          this->touchBeganCallback(this);
          return true;
        }
         
         return false;
      };
      
      _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
   }