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ios/Runner/Wowgame/Classes/game_toy/ToyMainMenuScene.h 2.18 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  ToyMainMenuScene.h
  //  WattsenglishToyApp
  //
  //  Created by Katarzyna Kalinowska-Górska on 16/11/2019.
  //
  
  #ifndef ToyMainMenuScene_h
  #define ToyMainMenuScene_h
  
  #include "ToyMiscUtils.h"
  #include "cocos2d.h"
  #include "ToyParentScene.h"
  #include "ToySettingsLayer.h"
  #include "ToyParentalGateShowInterface.h"
  
  class ToyMainMenuScene : public ToyParentScene, public ToyParentalGateShowInterface {
      
  public:
      static ToyMainMenuScene* create(std::string layoutFilePath = "");
      virtual bool initWithConfigurationFiles(std::string layoutFilePath = "");
      virtual void onEnter() override;
      virtual void onExit() override;
      
  protected:
      ToySettingsLayer* settingsMenu;
      bool isShowingSettings;
      bool firstEnter;
      
      virtual void playMusicIfRequired();
      virtual void setupButtons();
      virtual void prepareSettingsMenu();
      virtual void prepareBgMusicButton();
      virtual void moveSettingsButtonToFront(int localZOrder);
      virtual void showSettingsMenu(bool animated = true);
      virtual void hideSettingsMenu(bool animated = true);
      
      void settingsButtonTapped(cocos2d::Ref* pSender);
      void game1Tapped(cocos2d::Ref* pSender);
      void game2Tapped(cocos2d::Ref* pSender);
      void worksheet1Tapped(cocos2d::Ref* pSender);
      void worksheet2Tapped(cocos2d::Ref* pSender);
      void exitTapped(cocos2d::Ref* pSender);
      
      void showTOSAcceptPopup(std::function<void()> onAccept) override;
  
  #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
  
      cocos2d::EventListenerKeyboard* _keyboardListener;
  
      void addBackButtonListener(){
          _keyboardListener = cocos2d::EventListenerKeyboard::create();
          _keyboardListener->onKeyReleased = [&](cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event* event){
              if(keyCode == cocos2d::EventKeyboard::KeyCode::KEY_BACK){
  //                if(!gameState->settingsMenuShown && !gameState->tosAcceptMenuShown){
                      ToyMiscUtils::showAppCloseConfirmDialog([&](){
                      });
  //                }
              }
          };
          cocos2d::Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(_keyboardListener, this);
      }
  #endif
  };
  
  #endif /* ToyMainMenuScene_h */