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ios/Runner/Wowgame/Classes/game_toy/ToySimpleLevelPickerView.cpp 3.81 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  ToySimpleLevelPickerView.cpp
  //  HalloweenSpaceInvaders-mobile
  //
  //  Created by Katarzyna Kalinowska-Górska on 01/10/2019.
  //
  
  #include <stdio.h>
  #include "ToySimpleLevelPickerView.h"
  #include "ToyMiscUtils.h"
  #include "ToyGeometryUtils.h"
  
  ToySimpleLevelPickerView* ToySimpleLevelPickerView::create(std::vector<std::string> levelImagePaths){
      ToySimpleLevelPickerView * view = new (std::nothrow) ToySimpleLevelPickerView();
      if(view && view->init(levelImagePaths))
      {
          view->autorelease();
          return view;
      }
      CC_SAFE_DELETE(view);
      return nullptr;
  }
  
  bool ToySimpleLevelPickerView::init(std::vector<std::string> levelImagePaths){
      if(!cocos2d::Node::init()){
          return false;
      }
      
      for(auto levelImagePath : levelImagePaths){
          auto newToyLevelView = ToyLevelView::create(levelImagePath);
          addChild(newToyLevelView);
          levelViews.emplace_back(newToyLevelView);
          newToyLevelView->setCascadeOpacityEnabled(true);
          newToyLevelView->setOpacity(0);
          auto contentSize = getContentSize();
          contentSize = cocos2d::Size(MAX(contentSize.width, newToyLevelView->getBoundingBox().size.width), MAX(contentSize.height, newToyLevelView->getBoundingBox().size.height));
          setContentSize(contentSize);
      }
      
      for(auto levelView : levelViews){
          levelView->setPosition(getContentSize().width/2, getContentSize().height/2);
      }
      
      _selectedLevelIndex = 0;
      levelViews[_selectedLevelIndex]->setOpacity(255);
      levelViews[_selectedLevelIndex]->setChosen(true, false);
      
      _onLevelChanged = nullptr;
      prepareTouchHandlers();
      
      return true;
  }
  
  void ToySimpleLevelPickerView::selectLevelIndex(int index, bool animated){
      if(_selectedLevelIndex != index){
          if(animated){
              levelViews[_selectedLevelIndex]->runAction(cocos2d::FadeOut::create(ToyMiscUtils::StandardAnimationTime));
              levelViews[_selectedLevelIndex]->setChosen(false, true);
              levelViews[index]->runAction(cocos2d::FadeIn::create(ToyMiscUtils::StandardAnimationTime));
              levelViews[index]->setChosen(true, true);
          } else {
              levelViews[_selectedLevelIndex]->setOpacity(0);
              levelViews[_selectedLevelIndex]->setChosen(false, false);
              levelViews[index]->setOpacity(255);
              levelViews[index]->setChosen(true, false);
          }
          _selectedLevelIndex = index;
      }
  }
  
  int ToySimpleLevelPickerView::getPickedLevelIndex(){
      return _selectedLevelIndex;
  }
  
  void ToySimpleLevelPickerView::addOnLevelChangedCallback(std::function<void(int)> onLevelChanged){
      _onLevelChanged = onLevelChanged;
  }
  
  void ToySimpleLevelPickerView::loadPropertiesFromJSON(const rapidjson::Value& jsonValue, ToyLayoutViewInterface* scene, const std::string resFolder, const std::string altResFolder)
  {
      setAnchorPoint(cocos2d::Vec2(0.5,0.5));
      this->loadCommonPropertiesFromJSON(jsonValue);
  }
  
  void ToySimpleLevelPickerView::prepareTouchHandlers()
  {
      auto touchListener = cocos2d::EventListenerTouchOneByOne::create();
      touchListener->onTouchBegan = [&](cocos2d::Touch* touch, cocos2d::Event* event){
          return ToyGeometryUtils::getBoundingBoxToWorld(this).containsPoint(touch->getLocation());
  //        if(getBoundingBox().containsPoint(touch->getLocation())){
  //            return true;
  //        }
  //        return false;
      };
      touchListener->onTouchEnded = [&](cocos2d::Touch* touch, cocos2d::Event* event){
          
          if(ToyGeometryUtils::getBoundingBoxToWorld(this).containsPoint(touch->getLocation())){
              selectLevelIndex((_selectedLevelIndex+1)%levelViews.size(), true);
              if(_onLevelChanged != nullptr){
                  _onLevelChanged(_selectedLevelIndex);
              }
          }
      };
      _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
  }