Blame view

lib/utils/audioplayer_util.dart 2.15 KB
b1869cf8   biao   背景音乐添加
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
  import 'package:audioplayers/audioplayers.dart';
  import 'package:wow_english/common/extension/string_extension.dart';
  
  enum AudioPlayerUtilType {
    welcomeToWow('welcome_to_wow'),
    classTime('class_time'),
    gameTime('game_time'),
    musicTime('music_time'),
    readingTime('reading_time'),
    videoTime('video_time'),
    quizTime('quiz_time'),
    countWithMe('count_with_me_instrumental'),
    inMyTummy('in_my_tummy_instrumental'),
    touch('touch_instrumental');
  
    const AudioPlayerUtilType(this.path);
  
    final String path;
  }
  
  class AudioPlayerUtil {
    static AudioPlayerUtil? _instance;
    late AudioPlayer audioPlayer;
    late AudioPlayerUtilType currentType;
  
    // 私有构造函数
    AudioPlayerUtil._internal() {
      audioPlayer = AudioPlayer();
      audioPlayer.onPlayerStateChanged.listen((event) async {
        if (event == PlayerState.completed) {
          // 播放结束再次播放
          if (currentType == AudioPlayerUtilType.inMyTummy) {
            AudioPlayerUtil.getInstance()
                .playAudio(AudioPlayerUtilType.inMyTummy);
          }
          if (currentType == AudioPlayerUtilType.countWithMe) {
            AudioPlayerUtil.getInstance()
                .playAudio(AudioPlayerUtilType.countWithMe);
          }
          if (currentType == AudioPlayerUtilType.welcomeToWow) {
            AudioPlayerUtil.getInstance().playAudio(AudioPlayerUtilType.touch);
          }
          if (currentType == AudioPlayerUtilType.touch) {
            AudioPlayerUtil.getInstance().playAudio(AudioPlayerUtilType.touch);
          }
        }
      });
    }
  
    static AudioPlayerUtil getInstance() {
      _instance ??= AudioPlayerUtil._internal();
      return _instance!;
    }
  
  // 播放音频
    Future<void> playAudio(AudioPlayerUtilType type) async {
      currentType = type;
      String path = type.path;
      await audioPlayer.play(AssetSource(path.assetMp3), volume: 0.5);
      await audioPlayer.onPlayerComplete.first;
    }
  
    // stop
    void stop() {
      audioPlayer.stop();
    }
  
    // pause
    void pause() {
      if (audioPlayer.state == PlayerState.playing) {
        audioPlayer.pause();
      }
    }
  
    // resume
    void resume() {
      if (audioPlayer.state == PlayerState.paused) {
        audioPlayer.resume();
      }
    }
  }