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ios/cocos2d/cocos/2d/CCActionTween.h 4.52 KB
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  /****************************************************************************
  Copyright (c) 2009      lhunath (Maarten Billemont)
  Copyright (c) 2010-2012 cocos2d-x.org
  Copyright (c) 2013-2016 Chukong Technologies Inc.
  Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
   
  http://www.cocos2d-x.org
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  ****************************************************************************/
  #ifndef __CCACTIONTWEEN_H__
  #define __CCACTIONTWEEN_H__
  
  #include "2d/CCActionInterval.h"
  
  NS_CC_BEGIN
  
  /**
   * @addtogroup actions
   * @{
   */
  
  /**
  @brief The delegate class for ActionTween.
  @details If you want to use ActionTween on a node.
          You should implement the node follow these steps:
          1. The node should be inherit from ActionTweenDelegate.
          2. Override the virtual method updateTweenAction in the node.
  
          Then once you running ActionTween on the node, the method updateTweenAction will be invoked.
  */
  class CC_DLL ActionTweenDelegate
  {
  public:
      /**
       * @js NA
       * @lua NA
       */
      virtual ~ActionTweenDelegate() {}
  
      /**
      @brief The callback function when ActionTween is running.
      @param value The new value of the specified key.
      @param key The key of property which should be updated.
      */
      virtual void updateTweenAction(float value, const std::string& key) = 0;
  };
  
  /** ActionTween
  
   ActionTween is an action that lets you update any property of an object.
   For example, if you want to modify the "width" property of a target from 200 to 300 in 2 seconds, then:
  
   @code
       auto modifyWidth = ActionTween::create(2, "width", 200, 300);
       target->runAction(modifyWidth);
   @endcode
  
   Another example: ScaleTo action could be rewritten using PropertyAction:
  
   @code
       // scaleA and scaleB are equivalents
       auto scaleA = ScaleTo::create(2, 3);                 // (duration, to)
       auto scaleB = ActionTween::create(2, "scale", 1, 3); // (duration, key, from, to)
   @endcode
  
   @since v0.99.2
   */
  class CC_DLL ActionTween : public ActionInterval
  {
  public:
      /** 
       * @brief Create and initializes the action with the property name (key), and the from and to parameters.
       * @param duration The duration of the ActionTween. It's a value in seconds.
       * @param key The key of property which should be updated.
       * @param from The value of the specified property when the action begin.
       * @param to The value of the specified property when the action end.
       * @return If the creation success, return a pointer of ActionTween; otherwise, return nil.
       */
      static ActionTween* create(float duration, const std::string& key, float from, float to);
  
      // Overrides
      void startWithTarget(Node *target) override;
      void update(float dt) override;
      ActionTween* reverse() const override;
      ActionTween *clone() const override;
      
  CC_CONSTRUCTOR_ACCESS:
      /** 
       * @brief Initializes the action with the property name (key), and the from and to parameters.
       * @param duration The duration of the ActionTween. It's a value in seconds.
       * @param key The key of property which should be updated.
       * @param from The value of the specified property when the action begin.
       * @param to The value of the specified property when the action end.
       * @return If the initialization success, return true; otherwise, return false.
       */
      bool initWithDuration(float duration, const std::string& key, float from, float to);
  
  protected:
      std::string       _key;
      float            _from, _to;
      float            _delta;
  };
  
  // end of actions group
  /// @}
  
  NS_CC_END
  
  #endif /* __CCACTIONTWEEN_H__ */