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ios/cocos2d/cocos/3d/Android.mk 640 Bytes
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  LOCAL_PATH := $(call my-dir)
  include $(CLEAR_VARS)
  
  LOCAL_MODULE := cc3d
  LOCAL_ARM_MODE := arm
  
  LOCAL_MODULE_FILENAME := libc3d
  
  LOCAL_SRC_FILES := \
  CCRay.cpp \
  CCAABB.cpp \
  CCOBB.cpp \
  CCAnimate3D.cpp \
  CCAnimation3D.cpp \
  CCAttachNode.cpp \
  CCBillBoard.cpp \
  CCBundle3D.cpp \
  CCBundleReader.cpp \
  CCMesh.cpp \
  CCMeshSkin.cpp \
  CCMeshVertexIndexData.cpp \
  CCMotionStreak3D.cpp \
  CCSprite3DMaterial.cpp \
  CCObjLoader.cpp \
  CCSkeleton3D.cpp \
  CCSprite3D.cpp \
  CCTerrain.cpp \
  CCSkybox.cpp
  
  LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
  
  LOCAL_C_INCLUDES := $(LOCAL_PATH)/..
  
  LOCAL_STATIC_LIBRARIES := cc_core
  
  include $(BUILD_STATIC_LIBRARY)