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ios/cocos2d/cocos/CMakeLists.txt 5.63 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  #/****************************************************************************
  # Copyright (c) 2013 cocos2d-x.org
  # Copyright (c) 2014 martell malone
  # Copyright (c) 2015-2017 Chukong Technologies Inc.
  #
  # http://www.cocos2d-x.org
  #
  # Permission is hereby granted, free of charge, to any person obtaining a copy
  # of this software and associated documentation files (the "Software"), to deal
  # in the Software without restriction, including without limitation the rights
  # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  # copies of the Software, and to permit persons to whom the Software is
  # furnished to do so, subject to the following conditions:
  
  # The above copyright notice and this permission notice shall be included in
  # all copies or substantial portions of the Software.
  
  # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  # THE SOFTWARE.
  # ****************************************************************************/
  
  # this CMakeLists is to generate Cocos2d-x Engine Library
  # build libcocos2d
  # build luacocos2d if BUILD_LUA_LIBS=ON
  
  # The version number
  set(COCOS2D_X_VERSION 4.0)
  
  set(COCOS_CORE_LIB cocos2d)
  project(cocos2d_libs)
  
  include(2d/CMakeLists.txt)
  include(3d/CMakeLists.txt)
  include(platform/CMakeLists.txt)
  include(physics/CMakeLists.txt)
  include(physics3d/CMakeLists.txt)
  include(math/CMakeLists.txt)
  include(navmesh/CMakeLists.txt)
  include(renderer/CMakeLists.txt)
  include(base/CMakeLists.txt)
  include(ui/CMakeLists.txt)
  include(network/CMakeLists.txt)
  include(audio/CMakeLists.txt)
  
  # default value for cocos2dx extensions modules build
  option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
  option(BUILD_EDITOR_SPINE "Build editor support for spine" OFF)
  option(BUILD_EXTENSIONS "Build extension library" ON)
  
  if(BUILD_EDITOR_COCOSTUDIO)
      include(editor-support/cocostudio/CMakeLists.txt)
      set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_CS_SRC} ${COCOS_CS_HEADER})
  endif(BUILD_EDITOR_COCOSTUDIO)
  
  if(BUILD_EDITOR_SPINE)
      include(editor-support/spine/CMakeLists.txt)
      set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_SPINE_SRC} ${COCOS_SPINE_HEADER})
  endif(BUILD_EDITOR_SPINE)
  
  if(BUILD_EXTENSIONS)
      include(../extensions/CMakeLists.txt)
  endif(BUILD_EXTENSIONS)
  
  set(COCOS_HEADER cocos2d.h
      ${COCOS_2D_HEADER}
      ${COCOS_3D_HEADER}
      ${COCOS_PLATFORM_HEADER}
      ${COCOS_PHYSICS_HEADER}
      ${COCOS_PHYSICS3D_HEADER}
      ${COCOS_MATH_HEADER}
      ${COCOS_NAVMESH_HEADER}
      ${COCOS_RENDERER_HEADER}
      ${COCOS_BASE_HEADER}
      ${COCOS_AUDIO_HEADER}
      ${COCOS_UI_HEADER}
      ${COCOS_NETWORK_HEADER}
      ${COCOS_EDITOR_SUPPORT_HEADER}
      ${COCOS_EXTENSIONS_HEADER}
      )
  
  set(COCOS_SRC cocos2d.cpp
      ${COCOS_2D_SRC}
      ${COCOS_3D_SRC}
      ${COCOS_PLATFORM_SRC}
      ${COCOS_PHYSICS_SRC}
      ${COCOS_PHYSICS3D_SRC}
      ${COCOS_MATH_SRC}
      ${COCOS_NAVMESH_SRC}
      ${COCOS_RENDERER_SRC}
      ${COCOS_BASE_SRC}
      ${COCOS_AUDIO_SRC}
      ${COCOS_UI_SRC}
      ${COCOS_NETWORK_SRC}
      ${COCOS_EDITOR_SUPPORT_SRC}
      ${COCOS_EXTENSIONS_SRC}
      ${COCOS_STORAGE_SRC}
      )
  
  list(APPEND COCOS_SRC ${COCOS_HEADER})
  
  add_library(cocos2d ${COCOS_SRC})
  
  # use external libs
  add_subdirectory(${COCOS2DX_ROOT_PATH}/external ${ENGINE_BINARY_PATH}/external)
  target_link_libraries(cocos2d external)
  
  # add base macro define and compile options
  use_cocos2dx_compile_define(cocos2d)
  use_cocos2dx_compile_options(cocos2d)
  
  # use all platform related system libs
  use_cocos2dx_libs_depend(cocos2d)
  
  target_include_directories(cocos2d
      PUBLIC ${COCOS2DX_ROOT_PATH}
      PUBLIC ${COCOS2DX_ROOT_PATH}/cocos
      PUBLIC ${COCOS2DX_ROOT_PATH}/extensions
      PUBLIC ${COCOS2DX_ROOT_PATH}/cocos/platform
      PUBLIC ${COCOS2DX_ROOT_PATH}/cocos/editor-support
      INTERFACE ${COCOS2DX_ROOT_PATH}/cocos/base
      INTERFACE ${COCOS2DX_ROOT_PATH}/cocos/audio/include
      INTERFACE ${COCOS2DX_ROOT_PATH}/cocos/platform/${PLATFORM_FOLDER}
  )
  
  set_target_properties(cocos2d
                        PROPERTIES
                        ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
                        LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
                        VERSION "${COCOS2D_X_VERSION}"
                        FOLDER "Internal"
                        )
  
  ## Lua bindings lib
  if(BUILD_LUA_LIBS)
      add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos/scripting/lua-bindings ${ENGINE_BINARY_PATH}/cocos/lua-bindings)
  endif()
  
  if(XCODE OR VS)
      cocos_mark_code_files("cocos2d")
  endif()
  
  if(WINDOWS)
      # precompiled header. Compilation time speedup ~4x.
      target_sources(cocos2d PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/precheader.cpp")
      set_target_properties(cocos2d PROPERTIES COMPILE_FLAGS "/Yuprecheader.h /FIprecheader.h")
      set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/precheader.cpp" PROPERTIES COMPILE_FLAGS "/Ycprecheader.h")
      # compile c as c++. needed for precompiled header
      set_source_files_properties(${COCOS_SPINE_SRC} base/ccFPSImages.c PROPERTIES LANGUAGE CXX)
  endif()
  
  #if(XCODE)
  #    # Later versions of Xcode clang want to compile C++17 with aligned allocation turned on and this is only supported on iOS 11.0+
  #    # TODO: Only turn this off if ${CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET} < 11.0
  #    target_compile_options(cocos2d PUBLIC $<$<COMPILE_LANGUAGE:CXX>:-fno-aligned-allocation>)
  #endif()