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ios/cocos2d/cocos/audio/android/AudioEngine-inl.h 3.38 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /****************************************************************************
   Copyright (c) 2014-2016 Chukong Technologies Inc.
   Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
  
   http://www.cocos2d-x.org
  
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:
  
   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.
  
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   THE SOFTWARE.
   ****************************************************************************/
  #if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
  
  #ifndef __AUDIO_ENGINE_INL_H_
  #define __AUDIO_ENGINE_INL_H_
  
  #include <SLES/OpenSLES.h>
  #include <SLES/OpenSLES_Android.h>
  #include <string>
  #include <unordered_map>
  #include "base/CCRef.h"
  #include "base/ccUtils.h"
  
  #define MAX_AUDIOINSTANCES 24
  
  #define ERRORLOG(msg) log("fun:%s,line:%d,msg:%s",__func__,__LINE__,#msg)
  
  NS_CC_BEGIN
  
  class EventCustom;
  class EventListener;
  
  class IAudioPlayer;
  class AudioPlayerProvider;
  
  class AudioEngineImpl;
  
  class AudioEngineImpl : public cocos2d::Ref
  {
  public:
      AudioEngineImpl();
      ~AudioEngineImpl();
  
      bool init();
      int play2d(const std::string &fileFullPath ,bool loop ,float volume);
      void setVolume(int audioID,float volume);
      void setLoop(int audioID, bool loop);
      void pause(int audioID);
      void resume(int audioID);
      void stop(int audioID);
      void stopAll();
      float getDuration(int audioID);
      float getCurrentTime(int audioID);
      bool setCurrentTime(int audioID, float time);
      void setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback);
  
      void uncache(const std::string& filePath);
      void uncacheAll();
      void preload(const std::string& filePath, const std::function<void(bool)>& callback);
  
      void setAudioFocusForAllPlayers(bool isFocus);
  private:
  
      void onEnterBackground(EventCustom* event);
      void onEnterForeground(EventCustom* event);
  
      // engine interfaces
      SLObjectItf _engineObject;
      SLEngineItf _engineEngine;
  
      // output mix interfaces
      SLObjectItf _outputMixObject;
  
      //audioID,AudioInfo
      std::unordered_map<int, IAudioPlayer*>  _audioPlayers;
      std::unordered_map<int, std::function<void (int, const std::string &)>> _callbackMap;
  
      // UrlAudioPlayers which need to resumed while entering foreground
      std::unordered_map<int, IAudioPlayer*> _urlAudioPlayersNeedResume;
  
      AudioPlayerProvider* _audioPlayerProvider;
      EventListener* _onPauseListener;
      EventListener* _onResumeListener;
  
      int _audioIDIndex;
      
      bool _lazyInitLoop;
  };
  
  #endif // __AUDIO_ENGINE_INL_H_
  
  NS_CC_END
  
  #endif