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ios/cocos2d/cocos/editor-support/spine/SkeletonAnimation.h 6 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /******************************************************************************
   * Spine Runtimes Software License v2.5
   *
   * Copyright (c) 2013-2016, Esoteric Software
   * All rights reserved.
   *
   * You are granted a perpetual, non-exclusive, non-sublicensable, and
   * non-transferable license to use, install, execute, and perform the Spine
   * Runtimes software and derivative works solely for personal or internal
   * use. Without the written permission of Esoteric Software (see Section 2 of
   * the Spine Software License Agreement), you may not (a) modify, translate,
   * adapt, or develop new applications using the Spine Runtimes or otherwise
   * create derivative works or improvements of the Spine Runtimes or (b) remove,
   * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
   * or other intellectual property or proprietary rights notices on or in the
   * Software, including any copy thereof. Redistributions in binary or source
   * form must include this license and terms.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
   * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
   * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
   * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   * POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifndef SPINE_SKELETONANIMATION_H_
  #define SPINE_SKELETONANIMATION_H_
  
  #include <spine/spine.h>
  #include <spine/SkeletonRenderer.h>
  #include "cocos2d.h"
  
  namespace spine {
  
  typedef std::function<void(spTrackEntry* entry)> StartListener;
  typedef std::function<void(spTrackEntry* entry)> InterruptListener;
  typedef std::function<void(spTrackEntry* entry)> EndListener;
  typedef std::function<void(spTrackEntry* entry)> DisposeListener;
  typedef std::function<void(spTrackEntry* entry)> CompleteListener;
  typedef std::function<void(spTrackEntry* entry, spEvent* event)> EventListener;
  
  /** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
    * played later. */
  class SkeletonAnimation: public SkeletonRenderer {
  public:
  	CREATE_FUNC(SkeletonAnimation);
  	static SkeletonAnimation* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
  	static SkeletonAnimation* createWithJsonFile (const std::string& skeletonJsonFile, spAtlas* atlas, float scale = 1);
  	static SkeletonAnimation* createWithJsonFile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale = 1);
  	static SkeletonAnimation* createWithBinaryFile (const std::string& skeletonBinaryFile, spAtlas* atlas, float scale = 1);
  	static SkeletonAnimation* createWithBinaryFile (const std::string& skeletonBinaryFile, const std::string& atlasFile, float scale = 1);
  
  	// Use createWithJsonFile instead
  	CC_DEPRECATED_ATTRIBUTE static SkeletonAnimation* createWithFile (const std::string& skeletonJsonFile, spAtlas* atlas, float scale = 1)
  	{
  		return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlas, scale);
  	}
  	// Use createWithJsonFile instead
  	CC_DEPRECATED_ATTRIBUTE static SkeletonAnimation* createWithFile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale = 1)
  	{
  		return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlasFile, scale);
  	}
  
  	virtual void update (float deltaTime) override;
  
  	void setAnimationStateData (spAnimationStateData* stateData);
  	void setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration);
  
  	spTrackEntry* setAnimation (int trackIndex, const std::string& name, bool loop);
  	spTrackEntry* addAnimation (int trackIndex, const std::string& name, bool loop, float delay = 0);
  	spTrackEntry* setEmptyAnimation (int trackIndex, float mixDuration);
  	void setEmptyAnimations (float mixDuration);
  	spTrackEntry* addEmptyAnimation (int trackIndex, float mixDuration, float delay = 0);
  	spAnimation* findAnimation(const std::string& name) const;
  	spTrackEntry* getCurrent (int trackIndex = 0);
  	void clearTracks ();
  	void clearTrack (int trackIndex = 0);
  
  	void setStartListener (const StartListener& listener);
      void setInterruptListener (const InterruptListener& listener);
  	void setEndListener (const EndListener& listener);
      void setDisposeListener (const DisposeListener& listener);
  	void setCompleteListener (const CompleteListener& listener);
  	void setEventListener (const EventListener& listener);
  
  	void setTrackStartListener (spTrackEntry* entry, const StartListener& listener);
      void setTrackInterruptListener (spTrackEntry* entry, const InterruptListener& listener);
  	void setTrackEndListener (spTrackEntry* entry, const EndListener& listener);
      void setTrackDisposeListener (spTrackEntry* entry, const DisposeListener& listener);
  	void setTrackCompleteListener (spTrackEntry* entry, const CompleteListener& listener);
  	void setTrackEventListener (spTrackEntry* entry, const EventListener& listener);
  
  	virtual void onAnimationStateEvent (spTrackEntry* entry, spEventType type, spEvent* event);
  	virtual void onTrackEntryEvent (spTrackEntry* entry, spEventType type, spEvent* event);
  
  	spAnimationState* getState() const;
  
  CC_CONSTRUCTOR_ACCESS:
  	SkeletonAnimation ();
  	virtual ~SkeletonAnimation ();
  	virtual void initialize () override;
  
  protected:
  	spAnimationState* _state;
  
  	bool _ownsAnimationStateData;
  
  	StartListener _startListener;
      InterruptListener _interruptListener;
  	EndListener _endListener;
      DisposeListener _disposeListener;
  	CompleteListener _completeListener;
  	EventListener _eventListener;
  
  private:
  	typedef SkeletonRenderer super;
  };
  
  }
  
  #endif /* SPINE_SKELETONANIMATION_H_ */