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ios/cocos2d/cocos/editor-support/spine/SkeletonBounds.h 5.4 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /******************************************************************************
   * Spine Runtimes Software License v2.5
   *
   * Copyright (c) 2013-2016, Esoteric Software
   * All rights reserved.
   *
   * You are granted a perpetual, non-exclusive, non-sublicensable, and
   * non-transferable license to use, install, execute, and perform the Spine
   * Runtimes software and derivative works solely for personal or internal
   * use. Without the written permission of Esoteric Software (see Section 2 of
   * the Spine Software License Agreement), you may not (a) modify, translate,
   * adapt, or develop new applications using the Spine Runtimes or otherwise
   * create derivative works or improvements of the Spine Runtimes or (b) remove,
   * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
   * or other intellectual property or proprietary rights notices on or in the
   * Software, including any copy thereof. Redistributions in binary or source
   * form must include this license and terms.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
   * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
   * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
   * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   * POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifndef SPINE_SKELETONBOUNDS_H_
  #define SPINE_SKELETONBOUNDS_H_
  
  #include <spine/dll.h>
  #include <spine/BoundingBoxAttachment.h>
  #include <spine/Skeleton.h>
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  typedef struct spPolygon {
  	float* const vertices;
  	int count;
  	int capacity;
  } spPolygon;
  
  SP_API spPolygon* spPolygon_create (int capacity);
  SP_API void spPolygon_dispose (spPolygon* self);
  
  SP_API int/*bool*/spPolygon_containsPoint (spPolygon* polygon, float x, float y);
  SP_API int/*bool*/spPolygon_intersectsSegment (spPolygon* polygon, float x1, float y1, float x2, float y2);
  
  #ifdef SPINE_SHORT_NAMES
  typedef spPolygon Polygon;
  #define Polygon_create(...) spPolygon_create(__VA_ARGS__)
  #define Polygon_dispose(...) spPolygon_dispose(__VA_ARGS__)
  #define Polygon_containsPoint(...) spPolygon_containsPoint(__VA_ARGS__)
  #define Polygon_intersectsSegment(...) spPolygon_intersectsSegment(__VA_ARGS__)
  #endif
  
  /**/
  
  typedef struct spSkeletonBounds {
  	int count;
  	spBoundingBoxAttachment** boundingBoxes;
  	spPolygon** polygons;
  
  	float minX, minY, maxX, maxY;
  } spSkeletonBounds;
  
  SP_API spSkeletonBounds* spSkeletonBounds_create ();
  SP_API void spSkeletonBounds_dispose (spSkeletonBounds* self);
  SP_API void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb);
  
  /** Returns true if the axis aligned bounding box contains the point. */
  SP_API int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y);
  
  /** Returns true if the axis aligned bounding box intersects the line segment. */
  SP_API int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
  
  /** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */
  SP_API int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds);
  
  /** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
   * efficient to only call this method if spSkeletonBounds_aabbContainsPoint returns true. */
  SP_API spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y);
  
  /** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
   * more efficient to only call this method if spSkeletonBounds_aabbIntersectsSegment returns true. */
  SP_API spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
  
  /** Returns the polygon for the specified bounding box, or null. */
  SP_API spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox);
  
  #ifdef SPINE_SHORT_NAMES
  typedef spSkeletonBounds SkeletonBounds;
  #define SkeletonBounds_create(...) spSkeletonBounds_create(__VA_ARGS__)
  #define SkeletonBounds_dispose(...) spSkeletonBounds_dispose(__VA_ARGS__)
  #define SkeletonBounds_update(...) spSkeletonBounds_update(__VA_ARGS__)
  #define SkeletonBounds_aabbContainsPoint(...) spSkeletonBounds_aabbContainsPoint(__VA_ARGS__)
  #define SkeletonBounds_aabbIntersectsSegment(...) spSkeletonBounds_aabbIntersectsSegment(__VA_ARGS__)
  #define SkeletonBounds_aabbIntersectsSkeleton(...) spSkeletonBounds_aabbIntersectsSkeleton(__VA_ARGS__)
  #define SkeletonBounds_containsPoint(...) spSkeletonBounds_containsPoint(__VA_ARGS__)
  #define SkeletonBounds_intersectsSegment(...) spSkeletonBounds_intersectsSegment(__VA_ARGS__)
  #define SkeletonBounds_getPolygon(...) spSkeletonBounds_getPolygon(__VA_ARGS__)
  #endif
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif /* SPINE_SKELETONBOUNDS_H_ */