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ios/cocos2d/cocos/editor-support/spine/Slot.h 3.32 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /******************************************************************************
   * Spine Runtimes Software License v2.5
   *
   * Copyright (c) 2013-2016, Esoteric Software
   * All rights reserved.
   *
   * You are granted a perpetual, non-exclusive, non-sublicensable, and
   * non-transferable license to use, install, execute, and perform the Spine
   * Runtimes software and derivative works solely for personal or internal
   * use. Without the written permission of Esoteric Software (see Section 2 of
   * the Spine Software License Agreement), you may not (a) modify, translate,
   * adapt, or develop new applications using the Spine Runtimes or otherwise
   * create derivative works or improvements of the Spine Runtimes or (b) remove,
   * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
   * or other intellectual property or proprietary rights notices on or in the
   * Software, including any copy thereof. Redistributions in binary or source
   * form must include this license and terms.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
   * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
   * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
   * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   * POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifndef SPINE_SLOT_H_
  #define SPINE_SLOT_H_
  
  #include <spine/dll.h>
  #include <spine/Bone.h>
  #include <spine/Attachment.h>
  #include <spine/SlotData.h>
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  typedef struct spSlot {
  	spSlotData* const data;
  	spBone* const bone;
  	spColor color;
  	spColor* darkColor;
  	spAttachment* const attachment;
  
  	int attachmentVerticesCapacity;
  	int attachmentVerticesCount;
  	float* attachmentVertices;
  
  #ifdef __cplusplus
  	spSlot() :
  		data(0),
  		bone(0),
  		color(),
  		darkColor(0),
  		attachment(0),
  		attachmentVerticesCapacity(0),
  		attachmentVerticesCount(0),
  		attachmentVertices(0) {
  	}
  #endif
  } spSlot;
  
  SP_API spSlot* spSlot_create (spSlotData* data, spBone* bone);
  SP_API void spSlot_dispose (spSlot* self);
  
  /* @param attachment May be 0 to clear the attachment for the slot. */
  SP_API void spSlot_setAttachment (spSlot* self, spAttachment* attachment);
  
  SP_API void spSlot_setAttachmentTime (spSlot* self, float time);
  SP_API float spSlot_getAttachmentTime (const spSlot* self);
  
  SP_API void spSlot_setToSetupPose (spSlot* self);
  
  #ifdef SPINE_SHORT_NAMES
  typedef spSlot Slot;
  #define Slot_create(...) spSlot_create(__VA_ARGS__)
  #define Slot_dispose(...) spSlot_dispose(__VA_ARGS__)
  #define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__)
  #define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__)
  #define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__)
  #define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__)
  #endif
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif /* SPINE_SLOT_H_ */