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ios/cocos2d/cocos/editor-support/spine/extension.c 4.13 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /******************************************************************************
   * Spine Runtimes Software License v2.5
   *
   * Copyright (c) 2013-2016, Esoteric Software
   * All rights reserved.
   *
   * You are granted a perpetual, non-exclusive, non-sublicensable, and
   * non-transferable license to use, install, execute, and perform the Spine
   * Runtimes software and derivative works solely for personal or internal
   * use. Without the written permission of Esoteric Software (see Section 2 of
   * the Spine Software License Agreement), you may not (a) modify, translate,
   * adapt, or develop new applications using the Spine Runtimes or otherwise
   * create derivative works or improvements of the Spine Runtimes or (b) remove,
   * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
   * or other intellectual property or proprietary rights notices on or in the
   * Software, including any copy thereof. Redistributions in binary or source
   * form must include this license and terms.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
   * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
   * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
   * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   * POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #include <spine/extension.h>
  #include <stdio.h>
  
  float _spInternalRandom () {
  	return rand() / (float)RAND_MAX;
  }
  
  static void* (*mallocFunc) (size_t size) = malloc;
  static void* (*reallocFunc) (void* ptr, size_t size) = realloc;
  static void* (*debugMallocFunc) (size_t size, const char* file, int line) = NULL;
  static void (*freeFunc) (void* ptr) = free;
  static float (*randomFunc) () = _spInternalRandom;
  
  void* _spMalloc (size_t size, const char* file, int line) {
  	if(debugMallocFunc)
  		return debugMallocFunc(size, file, line);
  
  	return mallocFunc(size);
  }
  void* _spCalloc (size_t num, size_t size, const char* file, int line) {
  	void* ptr = _spMalloc(num * size, file, line);
  	if (ptr) memset(ptr, 0, num * size);
  	return ptr;
  }
  void* _spRealloc(void* ptr, size_t size) {
  	return reallocFunc(ptr, size);
  }
  void _spFree (void* ptr) {
  	freeFunc(ptr);
  }
  
  float _spRandom () {
  	return randomFunc();
  }
  
  void _spSetDebugMalloc(void* (*malloc) (size_t size, const char* file, int line)) {
  	debugMallocFunc = malloc;
  }
  
  void _spSetMalloc (void* (*malloc) (size_t size)) {
  	mallocFunc = malloc;
  }
  
  void _spSetRealloc (void* (*realloc) (void* ptr, size_t size)) {
  	reallocFunc = realloc;
  }
  
  void _spSetFree (void (*free) (void* ptr)) {
  	freeFunc = free;
  }
  
  void _spSetRandom (float (*random) ()) {
  	randomFunc = random;
  }
  
  char* _spReadFile (const char* path, int* length) {
  	char *data;
  	FILE *file = fopen(path, "rb");
  	if (!file) return 0;
  
  	fseek(file, 0, SEEK_END);
  	*length = (int)ftell(file);
  	fseek(file, 0, SEEK_SET);
  
  	data = MALLOC(char, *length);
  	fread(data, 1, *length, file);
  	fclose(file);
  
  	return data;
  }
  
  float _spMath_random(float min, float max) {
  	return min + (max - min) * _spRandom();
  }
  
  float _spMath_randomTriangular(float min, float max) {
  	return _spMath_randomTriangularWith(min, max, (min + max) * 0.5f);
  }
  
  float _spMath_randomTriangularWith(float min, float max, float mode) {
  	float u = _spRandom();
  	float d = max - min;
  	if (u <= (mode - min) / d) return min + SQRT(u * d * (mode - min));
  	return max - SQRT((1 - u) * d * (max - mode));
  }
  
  float _spMath_interpolate(float (*apply) (float a), float start, float end, float a) {
  	return start + (end - start) * apply(a);
  }
  
  float _spMath_pow2_apply(float a) {
  	if (a <= 0.5) return POW(a * 2, 2) / 2;
  	return POW((a - 1) * 2, 2) / -2 + 1;
  }
  
  float _spMath_pow2out_apply(float a) {
  	return POW(a - 1, 2) * -1 + 1;
  }