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ios/cocos2d/extensions/physics-nodes/CCPhysicsDebugNode.h 2.14 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
   * Copyright (c) 2012 cocos2d-x.org
   * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   */
  
  #ifndef __PHYSICSNODES_DEBUGNODE_H__
  #define __PHYSICSNODES_DEBUGNODE_H__
  
  #include "extensions/ExtensionMacros.h"
  #include "2d/CCDrawNode.h"
  #include "extensions/ExtensionExport.h"
  
  struct cpSpace;
  
  NS_CC_EXT_BEGIN
  
  /**
   * A BaseData that draws the components of a physics engine.
   
   * Supported physics engines:
   * - Chipmunk
   * - Objective-Chipmunk
   * @since v2.1
   * @lua NA
   */
  
  class CC_EX_DLL PhysicsDebugNode : public DrawNode
  {
  
  public:
      /** Create a debug node for a regular Chipmunk space. */
      static PhysicsDebugNode* create(cpSpace *space);
      /**
       * @js ctor
       */
      PhysicsDebugNode();
      /**
       * @js NA
       */
      virtual ~PhysicsDebugNode();
      
  
      cpSpace* getSpace() const;
      void setSpace(cpSpace *space);
      
      // Overrides
      virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
  
  protected:
      cpSpace *_spacePtr;
  
  };
  
  NS_CC_EXT_END
  
  #endif // __PHYSICSNODES_DEBUGNODE_H__