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ios/cocos2d/extensions/Particle3D/PU/CCPUSlaveEmitter.h 3.16 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /****************************************************************************
   Copyright (C) 2013 Henry van Merode. All rights reserved.
   Copyright (c) 2015-2016 Chukong Technologies Inc.
   Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
   
   http://www.cocos2d-x.org
   
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:
   
   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.
   
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   THE SOFTWARE.
   ****************************************************************************/
  
  
  #ifndef __CC_PU_PARTICLE_3D_SLAVE_EMITTER_H__
  #define __CC_PU_PARTICLE_3D_SLAVE_EMITTER_H__
  
  #include "extensions/Particle3D/PU/CCPUEmitter.h"
  #include "extensions/Particle3D/PU/CCPUListener.h"
  
  NS_CC_BEGIN
  //FIXME
  class  CC_DLL PUSlaveEmitter : public PUEmitter, public PUListener
  {
  public:
  
      static PUSlaveEmitter* create();
  
      /** 
      */
      const std::string& getMasterTechniqueName() const;
  
      /** 
      */
      void setMasterTechniqueName(const std::string& masterTechniqueName);
  
      /** 
      */
      const std::string& getMasterEmitterName() const;
  
      /** See ParticleEmitter.
      */
      virtual void initParticlePosition(PUParticle3D* particle) override;
  
      /** See ParticleEmitter.
      */
      virtual void initParticleDirection(PUParticle3D* particle) override;
  
      /** See ParticleEmitter.
      */
      virtual void prepare() override;
  
      /** See ParticleEmitter.
      */
      virtual void unPrepare() override;
  
      /** See ParticleEmitter.
      */
      virtual void notifyStart () override;
  
      /** Initialise the emitted particle. This means that its position is set.
      */
      virtual void particleEmitted(PUParticleSystem3D* particleSystem, PUParticle3D* particle) override;
  
      /** No implementation.
      */
      virtual void particleExpired(PUParticleSystem3D* particleSystem, PUParticle3D* particle) override;
  
      /** 
      */
      void setMasterEmitterName(const std::string& masterEmitterName);
  
      virtual PUSlaveEmitter* clone() override;
      virtual void copyAttributesTo (PUEmitter* emitter) override;
  
  CC_CONSTRUCTOR_ACCESS:
      PUSlaveEmitter();
      virtual ~PUSlaveEmitter(){};
  
  protected:
  
      PUParticle3D* _masterParticle;
      std::string _masterTechniqueName;
      std::string _masterEmitterName;
      Vec3 _masterPosition;
      Vec3 _masterDirection;
      bool _masterEmitterNameSet;
  };
  NS_CC_END
  
  #endif