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ios/Runner/Wowgame/Classes/game_animal/AniLevelPickerView.h 1.41 KB
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  //
  //  AniLevelPickerView.h
  //  HalloweenSpaceInvaders
  //
  //  Created by Katarzyna Kalinowska-Górska on 29/09/2019.
  //
  
  #ifndef AniLevelPickerView_h
  #define AniLevelPickerView_h
  
  #include "cocos2d.h"
  #include "AniLevelView.h"
  #include <vector>
  #include <string>
  #include "AniLayoutObject.h"
  
  class AniLevelPickerView : public cocos2d::Node, public AniLayoutObject {
    
  public:
      static AniLevelPickerView* create(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames);
      void selectLevelIndex(int index, bool animated = true);
      void startAnimatingLevelPicture(int index);
      int getPickedLevelIndex();
      void addOnLevelChangedCallback(std::function<void(int)> onLevelChanged);
      void reloadLevels(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames);
      void setEnabled(bool p_enabled) { _enabled = p_enabled; }
      
      virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, AniLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
      
  protected:
      bool _enabled { true };
      int _selectedLevelIndex;
      std::vector<AniLevelView*> AniLevelViews;
      std::function<void(int)> _onLevelChanged;
      bool init(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames);
      void prepareTouchHandlers();
  };
  
  #endif /* AniLevelPickerView_h */