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ios/Runner/Wowgame/Classes/game_animal/AniSimpleFastSwipeGestureRecognizer.cpp 2.32 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  AniFastSwipeGestureRecognizer.cpp
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 19.05.2017.
  //
  //
  
  #include <stdio.h>
  #include "AniSimpleFastSwipeGestureRecognizer.h"
  #include "AniMathUtils.h"
  
  /*Detect fast swipe with the finger in one of the four basic directions */
  
  AniSimpleFastSwipeGestureRecognizer::AniSimpleFastSwipeGestureRecognizer() : AniGestureRecognizer({cocos2d::EventListener::Type::TOUCH_ONE_BY_ONE})
  {
      _onFastSwipeDetected = [](std::string direction, cocos2d::Point startLocation, cocos2d::Point endLocation, float velocity){
  //        cocos2d::log("AniFastSwipeGestureRecognizer: onFastSwipeDetected with direction "+direction);
      };
  }
  
  void AniSimpleFastSwipeGestureRecognizer::setOnFastSwipeDetectedCallback(std::function<void(std::string direction, cocos2d::Point startLocation, cocos2d::Point endLocation, float velocity)> callback)
  {
      _onFastSwipeDetected = callback;
  }
  
  AniSimpleFastSwipeGestureRecognizer::~AniSimpleFastSwipeGestureRecognizer(){
  }
  
  ///////////////////////////////////////////////////////////////////////////
  // internal
  ///////////////////////////////////////////////////////////////////////////
      
  // touch handlers
  
  bool AniSimpleFastSwipeGestureRecognizer::onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event)
  {
      _startTime = cocos2d::utils::getTimeInMilliseconds()/1000.0;
      _startLocation = touch->getLocation();
      return true;
  }
      
  void AniSimpleFastSwipeGestureRecognizer::onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event)
  {
      auto currentTime = cocos2d::utils::getTimeInMilliseconds()/1000.0;
      auto timeDiff = (currentTime - _startTime);
      auto newLocation = touch->getLocation();
      
      auto xVel = (newLocation.x - _startLocation.x) / timeDiff;
      auto yVel = (newLocation.y - _startLocation.y) / timeDiff;
      
      auto absXVel = std::abs(xVel);
      auto absYVel = std::abs(yVel);
      
      if(absXVel >= MIN_SWIPE_VELOCITY && absXVel >= absYVel){
          auto direction = AniMathUtils::signum(xVel) < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;
          _onFastSwipeDetected(direction, _startLocation, newLocation, absXVel);
          
      } else if(absYVel >= MIN_SWIPE_VELOCITY){
          auto direction = AniMathUtils::signum(yVel) < 0 ? DIRECTION_DOWN : DIRECTION_UP;
          _onFastSwipeDetected(direction, _startLocation, newLocation, absYVel);
      }
  }