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ios/Runner/Wowgame/Classes/game_animal/AniStaticActionParser.cpp 1.51 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  AniStaticActionParser.cpp
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 21.05.2017.
  //
  //
  
  #include <stdio.h>
  #include "AniStaticActionParser.h"
  #include "AniSceneWithUtils.h"
  #include "AniSoundsRepo.h"
  #include "AniResourceUtilities.h"
  
  const std::string AniStaticActionParser::ACTION_TYPE_PLAY_SOUND = "playSound";
  const std::string AniStaticActionParser::ACTION_TYPE_DISMISS_DIALOG = "dismissDialog";
  
  void AniStaticActionParser::parseStaticAction(const rapidjson::Value& actionJson)
  {
      if (actionJson.IsObject() && AniJSONParseUtils::hasMemberString(actionJson, "actionType")){
      
          const auto& actionType = actionJson["actionType"].GetString();
          if(ACTION_TYPE_PLAY_SOUND == actionType)
          {
              if(AniJSONParseUtils::hasMemberString(actionJson, "soundPath")){
  //                printf(AniResourceUtilities::getInstance().getFullPathForDownloadedFile(actionJson["soundPath"].GetString(), false).c_str());
                  auto cancelOtherSounds = AniJSONParseUtils::checkMemberBool(actionJson, "cancelOtherSounds", true);
                  AniSoundsRepo::playSound(AniResourceUtilities::getInstance().getFullPathForDownloadedFile(actionJson["soundPath"].GetString(), false).c_str(), cancelOtherSounds);
              }
          }
          else if(ACTION_TYPE_DISMISS_DIALOG == actionType){
              auto currentScene = dynamic_cast<AniSceneWithUtils*>(cocos2d::Director::getInstance()->getRunningScene());
              currentScene->dismissCurrentDialog();
          }
      }
  }