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ios/Runner/Wowgame/Classes/game_animal/MapAdventureObjectLadder.h 1.31 KB
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  //
  //  MapAdventureObjectLadder.h
  //  WattsenglishFoodApp
  //
  //  Created by Katarzyna Kalinowska-Górska on 21/03/2020.
  //
  
  #ifndef MapAdventureObjectLadder_h
  #define MapAdventureObjectLadder_h
  
  #include "MapAdventureObjectRotatingEnd.h"
  #include "AniMapUtils.h"
  #include "AniJSONParseUtilsMap.h"
  
  class MapAdventureObjectLadder : public MapAdventureObjectRotatingEnd {
      
  public:
      constexpr static char* const ClassName {const_cast<char* const>("MapAdventureObjectLadder")};
      
      // init
      MapAdventureObjectLadder(const rapidjson::Value& p_mapObjectData, IMapImageObject* p_mapImageObject, IMapImageObject* p_hintMapImageObject);
      
      // overrides
      virtual std::vector<AniMapUtils::TileData> getEntryTiles()  const override;
      
      // other getters
      inline const AniMapUtils::TileData& getEndStandTileUp() const {return m_endStandTileUp;}
      inline const AniMapUtils::TileData& getEndStandTileDown() const {return m_endStandTileDown;}
      
  protected:
      // props
      AniMapUtils::TileData m_endStandTileUp; // the tile where the player arrives immediately after climbing the ladder
      AniMapUtils::TileData m_endStandTileDown; // the tile where the player arrives immediately after descending the ladder
      
      virtual void performOnRotationComplete() override;
  };
  
  
  #endif /* MapAdventureObjectLadder_h */