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ios/Runner/Wowgame/Classes/game_food/ChangingSprite.cpp 2.07 KB
cb213901   xiaoyu   添加一个游戏的源码和编译选项
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  //
  //  ChangingSprite.cpp
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
  //
  //
  
  #include <stdio.h>
  #include "ChangingSprite.h"
  
  ChangingSprite* ChangingSprite::createWithSpritePaths(std::string firstSpritePath, std::string secondSpritePath)
  {
      ChangingSprite * sprite = new (std::nothrow) ChangingSprite();
      if(sprite && sprite->initWithSpritePaths(firstSpritePath, secondSpritePath))
      {
          sprite->autorelease();
          return sprite;
      }
      CC_SAFE_DELETE(sprite);
      return nullptr;
  }
  
  bool ChangingSprite::initWithSpritePaths(std::string firstSpritePath, std::string secondSpritePath)
  {
      if(!PlainNode::init()){
          return false;
      }
      
      this->_firstSpritePath = firstSpritePath;
      this->_secondSpritePath = secondSpritePath;
      
      this->_firstSprite = cocos2d::Sprite::create(this->_firstSpritePath);
      this->_secondSprite = cocos2d::Sprite::create(this->_secondSpritePath);
      
      return true;
  }
  
  void ChangingSprite::prepareSize(const rapidjson::Value& jsonValue, float& width, float& height)
  {
      width = this->_firstSprite->getBoundingBox().size.width;
      height = this->_firstSprite->getBoundingBox().size.height;
  }
  
  void ChangingSprite::onEnter()
  {
      PlainNode::onEnter();
      this->addChild(this->_firstSprite);
      this->addChild(this->_secondSprite);
      
      auto firstSpriteWidth = this->_firstSprite->getBoundingBox().size.width;
      auto firstSpriteHeight = this->_firstSprite->getBoundingBox().size.height;
      
      auto size = cocos2d::Size(firstSpriteWidth, firstSpriteHeight);
      this->setContentSize(size);
      
      this->_firstSprite->setPosition(cocos2d::Point(firstSpriteWidth/2, firstSpriteHeight/2));
      this->_secondSprite->setPosition(this->_firstSprite->getPosition());
      
      this->_secondSprite->setOpacity(0);
  }
  
  void ChangingSprite::switchSprites()
  {
       if(this->_secondSprite->getOpacity() == 0){
          this->_firstSprite->setOpacity(0);
          this->_secondSprite->setOpacity(255);
      } else {
          this->_firstSprite->setOpacity(255);
          this->_secondSprite->setOpacity(0);
      }
  }