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ios/Runner/Wowgame/Classes/game_food/LayoutParser.h 2.17 KB
cb213901   xiaoyu   添加一个游戏的源码和编译选项
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  //
  //  LayoutParser.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 16.05.2017.
  //
  //
  
  #ifndef LayoutParser_h
  #define LayoutParser_h
  
  #include "json/document.h"
  #include "LayoutObject.h"
  #include "ScenarioObject.h"
  
  class LayoutViewInterface
  {
      public:
          virtual void addLayer(cocos2d::Layer*){
          }
          virtual void addObject(std::string objectName, cocos2d::Node* object){
          }
          virtual void addScenarioObject(std::string objectName, ScenarioObject* object){
          }
          virtual bool touchHandlerForWidget(std::string objectName, cocos2d::ui::Widget::TouchEventType touchEventType){
              return false;
          }
          virtual void setupBackgroundMusic(std::string backgroundMusicPath){
          }
          virtual ScenarioObject* getObjectByName(std::string objectName){
              return NULL;
          }
  };
  
  class LayoutParser
  {
      public:
      
          static LayoutParser& getInstance()
          {
              static LayoutParser instance;
              return instance;
          }
      
          void loadLayoutFromJSONFile(const std::string& jsonFilePath, LayoutViewInterface* scene);
          void loadLayoutFromDownloadedJSONFile(const std::string& jsonFilePath, LayoutViewInterface* scene);
          void loadLayoutFromJSONString(const std::string& jsonString, LayoutViewInterface* scene);
      
      private:
          LayoutParser()
          {
              _parsedDocument = NULL;
          }
      
          CC_DISALLOW_COPY_AND_ASSIGN(LayoutParser);
      
          rapidjson::Document* _parsedDocument;
          float _savedBgStretchScale;
      
          void parseChildObjects(LayoutViewInterface* scene, rapidjson::Value& nodeData, cocos2d::Node* createdNode, std::string objectLayoutsFolder = "", std::string resFolder = "", std::string altResFolder = "", bool isTopLayer = false);
          cocos2d::Node* parseObject(LayoutViewInterface* scene, rapidjson::Value& nodeData, cocos2d::Node* parentNode, std::string objectLayoutsFolder = "", std::string resFolder = "", std::string altResFolder = "", bool isTopLayer = false);
          const rapidjson::Value* getValueForKey(std::string key, const rapidjson::Value& mainNodeData);
      
  };
  
  #endif /* LayoutParser_h */