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ios/cocos2d/cocos/editor-support/cocostudio/FlatBuffersSerialize.h 6.5 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /****************************************************************************
   Copyright (c) 2013 cocos2d-x.org
   Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
   
   http://www.cocos2d-x.org
   
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:
   
   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.
   
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   THE SOFTWARE.
   ****************************************************************************/
  
  #ifndef __cocos2d_libs__FlatBuffersSerialize__
  #define __cocos2d_libs__FlatBuffersSerialize__
  
  #include <string>
  #include <vector>
  
  #include "ExtensionMacros.h"
  #include "editor-support/cocostudio/CocosStudioExport.h"
  #include "platform/CCPlatformMacros.h"
  #include "ui/UIWidget.h"
  
  namespace flatbuffers
  {
      class FlatBufferBuilder;
      template<typename T> struct Offset;
      struct String;
      
      struct CSParseBinary;
      struct NodeTree;
      
      struct WidgetOptions;
      
      struct SingleNodeOptions;
      struct SpriteOptions;
      struct ParticleSystemOptions;
      struct TMXTiledMapOptions;
      
      struct ButtonOptions;
      struct CheckBoxOptions;
      struct ImageViewOptions;
      struct TextBMFontOptions;
      struct TextOptions;
      struct TextFieldOptions;
      struct LoadingBarOptions;
      struct SliderOptions;
      struct PanelOptions;
      struct ScrollViewOptions;
      struct PageViewOptions;
      struct ListViewOptions;
      
      struct ProjectNodeOptions;
      
      struct ComponentOptions;
      struct ComAudioOptions;
      
      struct TextAtlasOptions;
      
      struct NodeAction;
      struct AnimationInfo;
      struct TimeLine;
      struct Frame;
      struct PointFrame;
      struct ScaleFrame;
      struct ColorFrame;
      struct TextureFrame;
      struct EventFrame;
      struct IntFrame;
      struct BoolFrame;
      struct InnerActionFrame;
      struct EasingData;
      struct BlendFrame;
  }
  
  namespace tinyxml2
  {
      class XMLElement;
  }
  
  namespace cocostudio {
      
  class CC_STUDIO_DLL FlatBuffersSerialize
  {
      
  public:
      static FlatBuffersSerialize* getInstance();
      /** @deprecated Use method destroyInstance() instead */
      CC_DEPRECATED_ATTRIBUTE static void purge();
      static void destroyInstance();
      
      FlatBuffersSerialize();
      ~FlatBuffersSerialize();
      
      void deleteFlatBufferBuilder();
      
      std::string test(const std::string& xmlFileName,
                       const std::string& flatbuffersFileName);
      
      /* serialize flat buffers with XML */
      std::string serializeFlatBuffersWithXMLFile(const std::string& xmlFileName,
                                                  const std::string& flatbuffersFileName);
  
      // NodeTree
      flatbuffers::Offset<flatbuffers::NodeTree> createNodeTree(const tinyxml2::XMLElement* objectData,
                                                                std::string classType);
      
      // NodeAction
      flatbuffers::Offset<flatbuffers::NodeAction> createNodeAction(const tinyxml2::XMLElement* objectData);
      flatbuffers::Offset<flatbuffers::TimeLine> createTimeLine(const tinyxml2::XMLElement* objectData);    
      flatbuffers::Offset<flatbuffers::PointFrame> createPointFrame(const tinyxml2::XMLElement* objectData);
      flatbuffers::Offset<flatbuffers::ScaleFrame> createScaleFrame(const tinyxml2::XMLElement* objectData);    
      flatbuffers::Offset<flatbuffers::ColorFrame> createColorFrame(const tinyxml2::XMLElement* objectData);
      flatbuffers::Offset<flatbuffers::TextureFrame> createTextureFrame(const tinyxml2::XMLElement* objectData);
      flatbuffers::Offset<flatbuffers::EventFrame> createEventFrame(const tinyxml2::XMLElement* objectData);
      flatbuffers::Offset<flatbuffers::IntFrame> createIntFrame(const tinyxml2::XMLElement* objectData);
      flatbuffers::Offset<flatbuffers::BoolFrame> createBoolFrame(const tinyxml2::XMLElement* objectData);
      flatbuffers::Offset<flatbuffers::InnerActionFrame> createInnerActionFrame(const tinyxml2::XMLElement* objectData);
      flatbuffers::Offset<flatbuffers::BlendFrame> createBlendFrame(const tinyxml2::XMLElement* objectData);
      
      flatbuffers::Offset<flatbuffers::EasingData> createEasingData(const tinyxml2::XMLElement* objectData);
  
      //Animation Info
      flatbuffers::Offset<flatbuffers::AnimationInfo> createAnimationInfo(const tinyxml2::XMLElement* objectData);
      /**/
      
      int getResourceType(std::string key);
      std::string getGUIClassName(const std::string &name);
      std::string getWidgetReaderClassName(cocos2d::ui::Widget *widget);
      
      /* create flat buffers with XML */
      flatbuffers::FlatBufferBuilder* createFlatBuffersWithXMLFileForSimulator(const std::string& xmlFileName);
      flatbuffers::Offset<flatbuffers::NodeTree> createNodeTreeForSimulator(const tinyxml2::XMLElement* objectData,
                                                                            std::string classType);
      flatbuffers::Offset<flatbuffers::ProjectNodeOptions> createProjectNodeOptionsForSimulator(const tinyxml2::XMLElement* objectData);
  	/**/
      std::string getCsdVersion() { return _csdVersion; }
  
      /* Serialize language XML file to Flat Buffers file. */
      std::string serializeFlatBuffersWithXMLFileForLanguageData(const std::string& xmlFilePath,
                                                                 const std::string& flatBuffersFilePath,
                                                                 const std::string& languageName);
      
  public:
      std::vector<flatbuffers::Offset<flatbuffers::String>> _textures;
      std::vector<flatbuffers::Offset<flatbuffers::String>> _texturePngs;
      bool _isSimulator;
      
  private:
      flatbuffers::FlatBufferBuilder* _builder;
      flatbuffers::Offset<flatbuffers::CSParseBinary>* _csparsebinary;
      std::string _csdVersion;
  };
  }
  
  #endif /* defined(__cocos2d_libs__FlatBuffersSerialize__) */