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ios/cocos2d/cocos/editor-support/spine/AtlasAttachmentLoader.cpp 4.81 KB
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  /******************************************************************************
   * Spine Runtimes License Agreement
   * Last updated May 1, 2019. Replaces all prior versions.
   *
   * Copyright (c) 2013-2019, Esoteric Software LLC
   *
   * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
   *
   * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifdef SPINE_UE4
  #include "SpinePluginPrivatePCH.h"
  #endif
  
  #include <spine/AtlasAttachmentLoader.h>
  #include <spine/Skin.h>
  #include <spine/RegionAttachment.h>
  #include <spine/MeshAttachment.h>
  #include <spine/BoundingBoxAttachment.h>
  #include <spine/PathAttachment.h>
  #include <spine/PointAttachment.h>
  #include <spine/ClippingAttachment.h>
  
  #include <spine/Atlas.h>
  
  namespace spine {
  RTTI_IMPL(AtlasAttachmentLoader, AttachmentLoader)
  
  AtlasAttachmentLoader::AtlasAttachmentLoader(Atlas *atlas) : AttachmentLoader(), _atlas(atlas) {
  }
  
  RegionAttachment *AtlasAttachmentLoader::newRegionAttachment(Skin &skin, const String &name, const String &path) {
  	SP_UNUSED(skin);
  
  	AtlasRegion *regionP = findRegion(path);
  	if (!regionP) return NULL;
  
  	AtlasRegion &region = *regionP;
  
  	RegionAttachment *attachmentP = new(__FILE__, __LINE__) RegionAttachment(name);
  
  	RegionAttachment &attachment = *attachmentP;
  	attachment.setRendererObject(regionP);
  	attachment.setUVs(region.u, region.v, region.u2, region.v2, region.rotate);
  	attachment._regionOffsetX = region.offsetX;
  	attachment._regionOffsetY = region.offsetY;
  	attachment._regionWidth = (float)region.width;
  	attachment._regionHeight = (float)region.height;
  	attachment._regionOriginalWidth = (float)region.originalWidth;
  	attachment._regionOriginalHeight = (float)region.originalHeight;
  	return attachmentP;
  }
  
  MeshAttachment *AtlasAttachmentLoader::newMeshAttachment(Skin &skin, const String &name, const String &path) {
  	SP_UNUSED(skin);
  
  	AtlasRegion *regionP = findRegion(path);
  	if (!regionP) return NULL;
  
  	AtlasRegion &region = *regionP;
  
  	MeshAttachment *attachmentP = new(__FILE__, __LINE__) MeshAttachment(name);
  
  	MeshAttachment &attachment = *attachmentP;
  	attachment.setRendererObject(regionP);
  	attachment._regionU = region.u;
  	attachment._regionV = region.v;
  	attachment._regionU2 = region.u2;
  	attachment._regionV2 = region.v2;
  	attachment._regionRotate = region.rotate;
  	attachment._regionDegrees = region.degrees;
  	attachment._regionOffsetX = region.offsetX;
  	attachment._regionOffsetY = region.offsetY;
  	attachment._regionWidth = (float)region.width;
  	attachment._regionHeight = (float)region.height;
  	attachment._regionOriginalWidth = (float)region.originalWidth;
  	attachment._regionOriginalHeight = (float)region.originalHeight;
  
  	return attachmentP;
  }
  
  BoundingBoxAttachment *AtlasAttachmentLoader::newBoundingBoxAttachment(Skin &skin, const String &name) {
  	SP_UNUSED(skin);
  	return new(__FILE__, __LINE__) BoundingBoxAttachment(name);
  }
  
  PathAttachment *AtlasAttachmentLoader::newPathAttachment(Skin &skin, const String &name) {
  	SP_UNUSED(skin);
  	return new(__FILE__, __LINE__) PathAttachment(name);
  }
  
  PointAttachment *AtlasAttachmentLoader::newPointAttachment(Skin &skin, const String &name) {
  	SP_UNUSED(skin);
  	return new(__FILE__, __LINE__) PointAttachment(name);
  }
  
  ClippingAttachment *AtlasAttachmentLoader::newClippingAttachment(Skin &skin, const String &name) {
  	SP_UNUSED(skin);
  	return new(__FILE__, __LINE__) ClippingAttachment(name);
  }
  
  void AtlasAttachmentLoader::configureAttachment(Attachment* attachment) {
  	SP_UNUSED(attachment);
  }
  
  AtlasRegion *AtlasAttachmentLoader::findRegion(const String &name) {
  	return _atlas->findRegion(name);
  }
  
  }