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ios/cocos2d/cocos/editor-support/spine/TranslateTimeline.h 2.59 KB
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  /******************************************************************************
   * Spine Runtimes License Agreement
   * Last updated May 1, 2019. Replaces all prior versions.
   *
   * Copyright (c) 2013-2019, Esoteric Software LLC
   *
   * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
   *
   * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifndef Spine_TranslateTimeline_h
  #define Spine_TranslateTimeline_h
  
  #include <spine/CurveTimeline.h>
  
  #include <spine/Animation.h>
  #include <spine/TimelineType.h>
  
  namespace spine {
  
  	class SP_API TranslateTimeline : public CurveTimeline {
  		friend class SkeletonBinary;
  		friend class SkeletonJson;
  
  		RTTI_DECL
  
  	public:
  		static const int ENTRIES;
  
  		explicit TranslateTimeline(int frameCount);
  
  		virtual ~TranslateTimeline();
  
  		virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction);
  
  		virtual int getPropertyId();
  
  		/// Sets the time and value of the specified keyframe.
  		void setFrame(int frameIndex, float time, float x, float y);
  
  	protected:
  		static const int PREV_TIME;
  		static const int PREV_X;
  		static const int PREV_Y;
  		static const int X;
  		static const int Y;
  
  		Vector<float> _frames;
  		int _boneIndex;
  	};
  }
  
  #endif /* Spine_TranslateTimeline_h */