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ios/cocos2d/cocos/platform/android/CCGL-android.h 2.57 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /****************************************************************************
  Copyright (c) 2010-2012 cocos2d-x.org
  Copyright (c) 2013-2016 Chukong Technologies Inc.
  Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
  
  http://www.cocos2d-x.org
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  ****************************************************************************/
  #pragma once
  
  #define glClearDepth                glClearDepthf
  #define glDeleteVertexArrays        glDeleteVertexArraysOES
  #define glGenVertexArrays           glGenVertexArraysOES
  #define glBindVertexArray           glBindVertexArrayOES
  #define glMapBuffer                 glMapBufferOES
  #define glUnmapBuffer               glUnmapBufferOES
  
  #define GL_DEPTH24_STENCIL8         GL_DEPTH24_STENCIL8_OES
  #define GL_WRITE_ONLY               GL_WRITE_ONLY_OES
  
  // GL_GLEXT_PROTOTYPES isn't defined in glplatform.h on android ndk r7 
  // we manually define it here
  #include <GLES2/gl2platform.h>
  #ifndef GL_GLEXT_PROTOTYPES
  #define GL_GLEXT_PROTOTYPES 1
  #endif
  
  // normal process
  #include <GLES2/gl2.h>
  #include <GLES2/gl2ext.h>
  // gl2.h doesn't define GLchar on Android
  typedef char GLchar;
  // android defines GL_BGRA_EXT but not GL_BRGA
  #ifndef GL_BGRA
  #define GL_BGRA  0x80E1
  #endif
  
  //declare here while define in EGLView_android.cpp
  extern PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOESEXT;
  extern PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOESEXT;
  extern PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOESEXT;
  
  #define glGenVertexArraysOES glGenVertexArraysOESEXT
  #define glBindVertexArrayOES glBindVertexArrayOESEXT
  #define glDeleteVertexArraysOES glDeleteVertexArraysOESEXT