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ios/Runner/Wowgame/Classes/game_animal/AniContainerSprite.cpp 2.36 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  AniContainerSprite.cpp
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
  //
  //
  
  #include <stdio.h>
  #include "AniContainerSprite.h"
  
  AniContainerSprite* AniContainerSprite::createWithAniContainerSpritePath(std::string AniContainerSpritePath)
  {
      AniContainerSprite * sprite = new (std::nothrow) AniContainerSprite();
      if(sprite && sprite->initWithAniContainerSpritePath(AniContainerSpritePath))
      {
          sprite->autorelease();
          return sprite;
      }
      CC_SAFE_DELETE(sprite);
      return nullptr;
  }
  
  bool AniContainerSprite::initWithAniContainerSpritePath(std::string AniContainerSpritePath)
  {
      if(!AniPlainNode::init()){
          return false;
      }
      
      this->_AniContainerSpritePath = AniContainerSpritePath;
      this->_AniContainerSprite = cocos2d::Sprite::create(this->_AniContainerSpritePath);
      this->addChild(this->_AniContainerSprite);
      this->setContentSize(_AniContainerSprite->getBoundingBox().size);
      
      _AniContainerSprite->setPosition(cocos2d::Point(_AniContainerSprite->getBoundingBox().size.width/2, _AniContainerSprite->getBoundingBox().size.height/2));
      
      return true;
  }
  
  void AniContainerSprite::prepareSize(const rapidjson::Value& jsonValue, float& width, float& height)
  {
      width = this->_AniContainerSprite->getBoundingBox().size.width;
      height = this->_AniContainerSprite->getBoundingBox().size.height;
  }
  
  //void AniContainerSprite::onEnter()
  //{
  //    AniPlainNode::onEnter();
  //}
  
  void AniContainerSprite::addContentNode(cocos2d::Node* contentNode)
  {
      if(_contentNode != nullptr){
          _contentNode->removeFromParent();
      }
      _contentNode = contentNode;
      if(_contentNode != nullptr){
          _contentNode->retain();
          _contentNode->removeFromParent();
          addChild(_contentNode);
          _contentNode->release();
          //TODO absolutely get rid of the magic numbers!!!! 0.8, 2/3
              _contentNode->setScale(MIN(_AniContainerSprite->getBoundingBox().size.width/_contentNode->getBoundingBox().size.width, _AniContainerSprite->getBoundingBox().size.height/_contentNode->getBoundingBox().size.height)*0.8f);
          
          _contentNode->setPosition(cocos2d::Point(_AniContainerSprite->getBoundingBox().size.width/2, _AniContainerSprite->getBoundingBox().size.height*2/3));
          reorderChild(_contentNode, 0);
          reorderChild(_AniContainerSprite, 1);
          
      }
  }