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ios/Runner/Wowgame/Classes/CocosAppDelegate.h 2.19 KB
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  /****************************************************************************
   Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
   
   http://www.cocos2d-x.org
   
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:
   
   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.
   
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   THE SOFTWARE.
   ****************************************************************************/
  
  #ifndef  _APP_DELEGATE_H_
  #define  _APP_DELEGATE_H_
  
  #include "cocos2d.h"
  
  /**
  @brief    The cocos2d Application.
  
  Private inheritance here hides part of interface from Director.
  */
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  class  CocosAppDelegate : private cocos2d::Application
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  {
  public:
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      CocosAppDelegate();
      virtual ~CocosAppDelegate();
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      virtual void initGLContextAttrs();
  
      /**
      @brief    Implement Director and Scene init code here.
      @return true    Initialize success, app continue.
      @return false   Initialize failed, app terminate.
      */
      virtual bool applicationDidFinishLaunching();
  
      /**
      @brief  Called when the application moves to the background
      @param  the pointer of the application
      */
      virtual void applicationDidEnterBackground();
  
      /**
      @brief  Called when the application reenters the foreground
      @param  the pointer of the application
      */
      virtual void applicationWillEnterForeground();
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  };
  
  #endif // _APP_DELEGATE_H_