Blame view

ios/Runner/Wowgame/Classes/game_animal/AniGardenSpriteAnimator.cpp 4.35 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
  //
  //  MapAniActionSequenceHandler.cpp
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 06.06.2017.
  //
  //
  
  #include "AniGardenSpriteAnimator.h"
  #include "AniGeometryUtils.h"
  #include "AniMiscUtils.h"
  
  int AniGardenSpriteAnimator::AnimationTagJumpOff = 1;
  int AniGardenSpriteAnimator::AnimationTagWaddleOff = 2;
  static int WaddleInfinitelyActionTag = 99;
  
  AniGardenSpriteAnimator* AniGardenSpriteAnimator::create(){
      auto animator = new AniGardenSpriteAnimator();
      animator->autorelease();
      return animator;
  }
  
  int AniGardenSpriteAnimator::animateSprite(cocos2d::Sprite* sprite, int animationTag, std::vector<AnimParam> animParams, std::function<void()> callback){ //TODO anim params
      if(animationTag == AnimationTagJumpOff){
          bool toZero = animParams[0].boolParam;
          
          auto winWidth = cocos2d::Director::getInstance()->getWinSize().width;
          auto jumpWidth = toZero ? AniGeometryUtils::getBoundingBoxToWorld(sprite).getMinX() - winWidth : winWidth - AniGeometryUtils::getBoundingBoxToWorld(sprite).getMinX();
          auto baseDuration = 2;
          auto baseJumps = 10;
  
          auto action = cocos2d::Sequence::create(cocos2d::JumpBy::create(baseDuration*abs(jumpWidth)/winWidth, cocos2d::Vec2(jumpWidth,0), sprite->getBoundingBox().size.height, fmax((int)(baseJumps*abs(jumpWidth)/winWidth),1)),
                                                                          cocos2d::FadeOut::create(0.2f),
                                                                          cocos2d::CallFunc::create(callback),
                                                                          nullptr);
          action->setTag(AnimationTagJumpOff);
          sprite->runAction(action);
      } else if(animationTag == AnimationTagWaddleOff){
          bool toZero = animParams[0].boolParam;
          
          auto winWidth = cocos2d::Director::getInstance()->getWinSize().width;
          auto jumpWidth = toZero ? AniGeometryUtils::getBoundingBoxToWorld(sprite).getMinX() - winWidth : winWidth - AniGeometryUtils::getBoundingBoxToWorld(sprite).getMinX();
          auto baseDuration = 2;
          auto wholeDuration = baseDuration*abs(jumpWidth)/winWidth;
          auto baseRotations = 22;
          auto deltaAngle = 14;
  //        auto rotations = (int)ceilf(fmax((int)(baseRotations*abs(jumpWidth)/winWidth),1)/2);
          auto halfRotationDuration = 0.2f;// wholeDuration / rotations;
          
  //        AniMiscUtils::changeAnchorPoint(sprite, cocos2d::Point(0.5f, 0));
  
          auto waddleAction = cocos2d::Sequence::create(cocos2d::RotateTo::create(halfRotationDuration/2, -deltaAngle),
                                                        cocos2d::CallFunc::create([sprite, halfRotationDuration, deltaAngle](){
                                                              auto waddleForeverAction = cocos2d::RepeatForever::create(cocos2d::Sequence::create(cocos2d::RotateTo::create(halfRotationDuration, deltaAngle),
                                                                                                                                                  cocos2d::RotateTo::create(halfRotationDuration, -deltaAngle), NULL));
                                                              waddleForeverAction->setTag(WaddleInfinitelyActionTag);
                                                              sprite->runAction(waddleForeverAction);
                                                        }), nullptr);
  
          sprite->runAction(waddleAction);
          auto moveAction = cocos2d::Sequence::create(cocos2d::MoveBy::create(wholeDuration, cocos2d::Vec2(jumpWidth,0)),
                                                  cocos2d::FadeOut::create(0.2f),
                                                  cocos2d::CallFunc::create([sprite, callback](){
  //                                                                AniMiscUtils::changeAnchorPoint(sprite, cocos2d::Point(0.5f, 0.5f));
                                                                  sprite->setRotation(0);
                                                                  sprite->stopActionByTag(WaddleInfinitelyActionTag);
                                                                  callback();
                                                  }),
                                                  nullptr);
          moveAction->setTag(AnimationTagWaddleOff);
          sprite->runAction(moveAction);
      }
      return AnimationTagUnknownAnimation;
  }