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游戏源码添加编译(现存问题:游戏内...
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//
// MapAniActionSequenceHandler.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 06.06.2017.
//
//
#include "AniGardenSpriteAnimator.h"
#include "AniGeometryUtils.h"
#include "AniMiscUtils.h"
int AniGardenSpriteAnimator::AnimationTagJumpOff = 1;
int AniGardenSpriteAnimator::AnimationTagWaddleOff = 2;
static int WaddleInfinitelyActionTag = 99;
AniGardenSpriteAnimator* AniGardenSpriteAnimator::create(){
auto animator = new AniGardenSpriteAnimator();
animator->autorelease();
return animator;
}
int AniGardenSpriteAnimator::animateSprite(cocos2d::Sprite* sprite, int animationTag, std::vector<AnimParam> animParams, std::function<void()> callback){ //TODO anim params
if(animationTag == AnimationTagJumpOff){
bool toZero = animParams[0].boolParam;
auto winWidth = cocos2d::Director::getInstance()->getWinSize().width;
auto jumpWidth = toZero ? AniGeometryUtils::getBoundingBoxToWorld(sprite).getMinX() - winWidth : winWidth - AniGeometryUtils::getBoundingBoxToWorld(sprite).getMinX();
auto baseDuration = 2;
auto baseJumps = 10;
auto action = cocos2d::Sequence::create(cocos2d::JumpBy::create(baseDuration*abs(jumpWidth)/winWidth, cocos2d::Vec2(jumpWidth,0), sprite->getBoundingBox().size.height, fmax((int)(baseJumps*abs(jumpWidth)/winWidth),1)),
cocos2d::FadeOut::create(0.2f),
cocos2d::CallFunc::create(callback),
nullptr);
action->setTag(AnimationTagJumpOff);
sprite->runAction(action);
} else if(animationTag == AnimationTagWaddleOff){
bool toZero = animParams[0].boolParam;
auto winWidth = cocos2d::Director::getInstance()->getWinSize().width;
auto jumpWidth = toZero ? AniGeometryUtils::getBoundingBoxToWorld(sprite).getMinX() - winWidth : winWidth - AniGeometryUtils::getBoundingBoxToWorld(sprite).getMinX();
auto baseDuration = 2;
auto wholeDuration = baseDuration*abs(jumpWidth)/winWidth;
auto baseRotations = 22;
auto deltaAngle = 14;
// auto rotations = (int)ceilf(fmax((int)(baseRotations*abs(jumpWidth)/winWidth),1)/2);
auto halfRotationDuration = 0.2f;// wholeDuration / rotations;
// AniMiscUtils::changeAnchorPoint(sprite, cocos2d::Point(0.5f, 0));
auto waddleAction = cocos2d::Sequence::create(cocos2d::RotateTo::create(halfRotationDuration/2, -deltaAngle),
cocos2d::CallFunc::create([sprite, halfRotationDuration, deltaAngle](){
auto waddleForeverAction = cocos2d::RepeatForever::create(cocos2d::Sequence::create(cocos2d::RotateTo::create(halfRotationDuration, deltaAngle),
cocos2d::RotateTo::create(halfRotationDuration, -deltaAngle), NULL));
waddleForeverAction->setTag(WaddleInfinitelyActionTag);
sprite->runAction(waddleForeverAction);
}), nullptr);
sprite->runAction(waddleAction);
auto moveAction = cocos2d::Sequence::create(cocos2d::MoveBy::create(wholeDuration, cocos2d::Vec2(jumpWidth,0)),
cocos2d::FadeOut::create(0.2f),
cocos2d::CallFunc::create([sprite, callback](){
// AniMiscUtils::changeAnchorPoint(sprite, cocos2d::Point(0.5f, 0.5f));
sprite->setRotation(0);
sprite->stopActionByTag(WaddleInfinitelyActionTag);
callback();
}),
nullptr);
moveAction->setTag(AnimationTagWaddleOff);
sprite->runAction(moveAction);
}
return AnimationTagUnknownAnimation;
}
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