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ios/Runner/Wowgame/Classes/game_animal/AniLayoutObject.h 2.17 KB
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  //
  //  AniLayoutObject.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 16.05.2017.
  //
  //
  
  #ifndef AniLayoutObject_h
  #define AniLayoutObject_h
  
  #include "json/document.h"
  #include "ui/CocosGUI.h"
  #include "AniScenarioObject.h"
  #include "AniJSONParseUtils.h"
  
  class AniLayoutViewInterface;
  
  class AniLayoutObject : public AniScenarioObject
  {
      public:
      
          std::string className;
          std::string objectName;
          cocos2d::Point originalPosition;
      
          virtual ~AniLayoutObject();
      
          virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, AniLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") = 0;
      
          virtual void loadCommonPropertiesFromJSON(const rapidjson::Value& jsonValue, AniLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "");
      
          virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height);
      
          virtual bool isWidget()
          {
              return false;
          };
      
          // for widgets
      
          virtual void setOnTouchBeganCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback){};
          virtual void setOnTouchEndedCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback){};
          virtual void setOnTouchCancelledCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback){};
  
          // AniScenarioObject
          virtual std::string getObjectName(){
              return objectName;
          };
      
          virtual std::string getClassName(){
              return className;
          };
      
          virtual std::string getPropertyAsString(std::string propertyName = ""){
              if(propertyName == "objectName"){
                  return objectName;
              }
              return "NULL";
          };
      
  //        virtual void animate(){
  //            if(_activationAnimation != nullptr){
  //                animate(_activationAnimation);
  //            }
  //        }
      
  protected:
      rapidjson::Value* _activationAnimation;
  };
  
  #endif /* AniLayoutObject_h */