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ios/Runner/Wowgame/Classes/game_animal/AniLayoutParser.h 2.23 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  AniLayoutParser.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 16.05.2017.
  //
  //
  
  #ifndef AniLayoutParser_h
  #define AniLayoutParser_h
  
  #include "json/document.h"
  #include "AniLayoutObject.h"
  #include "AniScenarioObject.h"
  
  class AniLayoutViewInterface
  {
      public:
          virtual void addLayer(cocos2d::Layer*){
          }
          virtual void addObject(std::string objectName, cocos2d::Node* object){
          }
          virtual void addAniScenarioObject(std::string objectName, AniScenarioObject* object){
          }
          virtual bool touchHandlerForWidget(std::string objectName, cocos2d::ui::Widget::TouchEventType touchEventType){
              return false;
          }
          virtual void setupBackgroundMusic(std::string backgroundMusicPath){
          }
          virtual AniScenarioObject* getObjectByName(std::string objectName){
              return NULL;
          }
  };
  
  class AniLayoutParser
  {
      public:
      
          static AniLayoutParser& getInstance()
          {
              static AniLayoutParser instance;
              return instance;
          }
      
          void loadLayoutFromJSONFile(const std::string& jsonFilePath, AniLayoutViewInterface* scene);
          void loadLayoutFromDownloadedJSONFile(const std::string& jsonFilePath, AniLayoutViewInterface* scene);
          void loadLayoutFromJSONString(const std::string& jsonString, AniLayoutViewInterface* scene);
      
      private:
          AniLayoutParser()
          {
              _parsedDocument = NULL;
          }
      
          CC_DISALLOW_COPY_AND_ASSIGN(AniLayoutParser);
      
          rapidjson::Document* _parsedDocument;
          float _savedBgStretchScale;
      
          void parseChildObjects(AniLayoutViewInterface* scene, rapidjson::Value& nodeData, cocos2d::Node* createdNode, std::string objectLayoutsFolder = "", std::string resFolder = "", std::string altResFolder = "", bool isTopLayer = false);
          cocos2d::Node* parseObject(AniLayoutViewInterface* scene, rapidjson::Value& nodeData, cocos2d::Node* parentNode, std::string objectLayoutsFolder = "", std::string resFolder = "", std::string altResFolder = "", bool isTopLayer = false);
          const rapidjson::Value* getValueForKey(std::string key, const rapidjson::Value& mainNodeData);
      
  };
  
  #endif /* AniLayoutParser_h */