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游戏源码添加编译(现存问题:游戏内...
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//
// AniLayoutParser.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 16.05.2017.
//
//
#ifndef AniLayoutParser_h
#define AniLayoutParser_h
#include "json/document.h"
#include "AniLayoutObject.h"
#include "AniScenarioObject.h"
class AniLayoutViewInterface
{
public:
virtual void addLayer(cocos2d::Layer*){
}
virtual void addObject(std::string objectName, cocos2d::Node* object){
}
virtual void addAniScenarioObject(std::string objectName, AniScenarioObject* object){
}
virtual bool touchHandlerForWidget(std::string objectName, cocos2d::ui::Widget::TouchEventType touchEventType){
return false;
}
virtual void setupBackgroundMusic(std::string backgroundMusicPath){
}
virtual AniScenarioObject* getObjectByName(std::string objectName){
return NULL;
}
};
class AniLayoutParser
{
public:
static AniLayoutParser& getInstance()
{
static AniLayoutParser instance;
return instance;
}
void loadLayoutFromJSONFile(const std::string& jsonFilePath, AniLayoutViewInterface* scene);
void loadLayoutFromDownloadedJSONFile(const std::string& jsonFilePath, AniLayoutViewInterface* scene);
void loadLayoutFromJSONString(const std::string& jsonString, AniLayoutViewInterface* scene);
private:
AniLayoutParser()
{
_parsedDocument = NULL;
}
CC_DISALLOW_COPY_AND_ASSIGN(AniLayoutParser);
rapidjson::Document* _parsedDocument;
float _savedBgStretchScale;
void parseChildObjects(AniLayoutViewInterface* scene, rapidjson::Value& nodeData, cocos2d::Node* createdNode, std::string objectLayoutsFolder = "", std::string resFolder = "", std::string altResFolder = "", bool isTopLayer = false);
cocos2d::Node* parseObject(AniLayoutViewInterface* scene, rapidjson::Value& nodeData, cocos2d::Node* parentNode, std::string objectLayoutsFolder = "", std::string resFolder = "", std::string altResFolder = "", bool isTopLayer = false);
const rapidjson::Value* getValueForKey(std::string key, const rapidjson::Value& mainNodeData);
};
#endif /* AniLayoutParser_h */
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