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ios/Runner/Wowgame/Classes/game_animal/AniPinchGestureRecognizer.h 1.11 KB
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  //
  //  AniPinchGestureRecognizer.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 19.05.2017.
  //
  //
  
  #ifndef AniPinchGestureRecognizer_h
  #define AniPinchGestureRecognizer_h
  
  #include "AniGestureRecognizer.h"
  
  class AniPinchGestureRecognizer : public AniGestureRecognizer
  {
      public:
          AniPinchGestureRecognizer();
          virtual ~AniPinchGestureRecognizer();
      
      inline void setOnPinchDetectedCallback(std::function<void(std::vector<AniGestureRecognizer::TouchData>)> p_callback){
          _onPinchDetectedCallback = p_callback;
      };
      
      protected:
      
          std::function<void(std::vector<AniGestureRecognizer::TouchData>)> _onPinchDetectedCallback;
  
          bool _multipleTouchInProgress;
          
          virtual bool onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) override;
          virtual void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) override;
          virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) override;
  };
  
  #endif /* AniPinchGestureRecognizer_h */