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//
// AniPinchGestureRecognizer.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 19.05.2017.
//
//
#ifndef AniPinchGestureRecognizer_h
#define AniPinchGestureRecognizer_h
#include "AniGestureRecognizer.h"
class AniPinchGestureRecognizer : public AniGestureRecognizer
{
public:
AniPinchGestureRecognizer();
virtual ~AniPinchGestureRecognizer();
inline void setOnPinchDetectedCallback(std::function<void(std::vector<AniGestureRecognizer::TouchData>)> p_callback){
_onPinchDetectedCallback = p_callback;
};
protected:
std::function<void(std::vector<AniGestureRecognizer::TouchData>)> _onPinchDetectedCallback;
bool _multipleTouchInProgress;
virtual bool onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) override;
virtual void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) override;
virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) override;
};
#endif /* AniPinchGestureRecognizer_h */
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