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ios/Runner/Wowgame/Classes/game_animal/AniPlainSprite.h 1.14 KB
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  //
  //  AniPlainSprite.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
  //
  //
  
  #ifndef AniPlainSprite_h
  #define AniPlainSprite_h
  
  #include "AniLayoutObject.h"
  #include "AniLayoutParser.h"
  
  class AniPlainSprite : public cocos2d::Sprite, public AniLayoutObject
  {
      public:
      
          static AniPlainSprite* createWithSpritePath(std::string spritePath);
          static AniPlainSprite* createWithTexture(cocos2d::Texture2D* texture);
      
          virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, AniLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
          virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height) override;
  
          // AniScenarioObject
      
          virtual void setProperty(std::string propertyName, const rapidjson::Value& newValue, ActionParseDelegate* parseDelegate) override;
          virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function<void()> callback = [](){}) override;
  };
  
  #endif /* AniPlainSprite_h */